100% developed

Third generation of video game consoles

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Trends[edit]

Improved hardware[edit]

By this point home console graphics became more capable, and were able to more easily represent characters and believable locations with colorful 2D graphics. Music began to take a bigger role in home game consoles.While consoles were still limited in their audio capabilities, many classic game soundtracks have their origins in this generation.

By this point, most home consoles contained most of their computer hardware in the console itself rather than in the cartridges, allowing for cheaper cartridges to be made. This freed up resources to either make cheaper cartridges, or to place enhancements in cartridges such as specialty chips that enhanced features such as audio. This generation also saw increased adoption of save game functionality, which was typically achieved with battery backed RAM located on the cartridge. Still, many games required gamers to save their progress by writing down a password which indicated their progress, and then re entering it when loading the game, which was a tedious endevor.

VHS consoles[edit]

A few companies attempted to leverage the audio visual capabilities of Video Home System (VHS) analog cassettes to improve the gaming experience, though no VHS consoles saw huge levels of success. By the fourth generation, companies pursing the same strategy would elect for the digital focused CD-ROM drives instead, though it would take till the fifth generation to see successful game consoles capable of full motion video.

Home consoles[edit]

Major consoles[edit]

Minor consoles[edit]

Console versions of Home Computers[edit]

VHS Consoles[edit]

Educational consoles[edit]

Obscure consoles[edit]

Canceled consoles[edit]

Handhelds[edit]

LCD Game Systems[edit]

Projector Game Systems[edit]

References[edit]

Second generation of video game consoles · Fourth generation of video game consoles