75% developed

History of video games/Platforms/Sifteo Cubes

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History[edit | edit source]

Development[edit | edit source]

The idea for the cubes originated in spring of 2006.[1]

Sifteo was founded in 2009[2] by two fathers involved with the MIT media lab.[3] A prototype was shown in 2009 at a TED talk.[4]

Launch[edit | edit source]

Sifteo Cubes launched in Fall 2011[5] at a cost of $150 for 3 cubes.[2]

A next generation cube was announced in 2012.[6]

Sifteo was present at E3 2013.[7]

Legacy[edit | edit source]

In 2014 the system was discontinued, and made open source.[2]

Technology[edit | edit source]

First Generation Sifteo Cubes[edit | edit source]

Each "cube" featured an LCD which measured 1.5 inches (38 mm) with a resolution of 128 by 128 pixels.[6][8]

The front of the "cube" measured 1.7 inches (43 mm) by 1.7 inches (43 mm).[6]

The system sported wireless connectivity.[6] For input, the entire screen acted as a single button and the system had a motion sensor.[6]

Second Generation Sifteo Cubes[edit | edit source]

Second generation cubes replaced the button with a capacitive touchscreen.[6]

Games[edit | edit source]

  • Squaresville - Metroidvania[7]
  • Groundskeeper - Whack-a-mole style game studied as a way to diagnose ADHD[9]
  • Parapluie - Puzzle and racing game[7]
  • F.R.E.S.H. WarioWare inspired game[7]

Gallery[edit | edit source]

External Resources[edit | edit source]

References[edit | edit source]

  1. "Consumer-friendly makers" (in en). MIT News | Massachusetts Institute of Technology. https://news.mit.edu/2015/sifteo-cubes-to-consumer-drones-0217. 
  2. a b c "Sifteo’s intelligent cubes go open-source after disappointing commercial run". VentureBeat. 23 December 2014. https://venturebeat.com/2014/12/23/sifteos-intelligent-cubes-go-open-source-after-disappointing-commercial-run/. 
  3. Donahoo, Daniel. "Sifteo Cubes: Redesigning Play for Geeklets". Wired. https://www.wired.com/2011/08/sifteo-cubes-redesigning-play-for-geeklets/. 
  4. Kovach, Steve. "Forget The 3DS And PSP, These Little Cubes Are Trying To Build A Brand New Gaming Platform". Business Insider. https://www.businessinsider.com/sifteo-2011-8. 
  5. Liu, Jonathan H.. "Tactile Digital Play, Part 1: Sifteo Cubes and Hasbro Zapped Toys". Wired. https://www.wired.com/2012/10/tactile-digital-play-1/. 
  6. a b c d e f Pollicino, J. (August 30, 2012). "Sifteo Cubes go next-generation, square gaming gets more portable (update)". Engadget. https://www.engadget.com/2012-08-30-sifteo-cubes-next-generation.html. 
  7. a b c d Farokhmanesh, Megan (18 June 2013). "Hands on with F.R.E.S.H., Squaresville and Parapluie, three new titles on Sifteo Cubes". Polygon. https://www.polygon.com/2013/6/18/4432058/sifteo-cubes-offer-diverse-portable-gaming. 
  8. Rubin, R. (September 11, 2011). "Switched On: A toy for the smartphone gaming generation". Engadget. https://www.engadget.com/2011-09-11-switched-on-a-toy-for-the-smartphone-gaming-generation.html. 
  9. Kamenetz, Anya (3 December 2013). "CogCubed is a video game you can reach out and touch". The Hechinger Report. https://hechingerreport.org/cogcubed-is-a-video-game-you-can-reach-out-and-touch/.