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History of video games/Platforms/R-Zone

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History[edit | edit source]

The R-Zone HeadGear was launched in 1995 at a cost of $30.[1][2][3] This system was not successful for a number of reasons, notably including giving players headaches.[4]

The R-Zone SuperScreen was launched in 1996.[3] The R-Zone X.P.G. and R-Zone DataZone were released in 1997.[3]

After selling poorly production of the R-Zone ceased in 1997.[1]

The R-Zone was succeeded by the Game.com.

Technology[edit | edit source]

The R-Zone uses 4-bit Sharp SM5xx series processors.[5]

Notable games[edit | edit source]

  • Batman & Robin

Gallery[edit | edit source]

General Technology[edit | edit source]

Headset[edit | edit source]

XGP[edit | edit source]

SuperScreen[edit | edit source]

External Resources[edit | edit source]

  • Video Game Kraken - R-Zone page with additional history and gallery of game cartridges.

References[edit | edit source]

  1. a b "Tiger Electronics R-Zone 101: A Beginners Guide". RetroGaming with Racketboy. 6 August 2010. Retrieved 26 October 2020.
  2. "Tech Time Warp of the Week: Remembering the Worst 'Virtual Reality' Game System Ever" (in en-us). Wired. https://www.wired.com/2015/03/tech-time-warp-week-remembering-worst-virtual-reality-game-system-ever/. Retrieved 26 October 2020. 
  3. a b c "mamedev/mame". GitHub. Retrieved 16 November 2020.
  4. "Tiger R-Zone von Tiger Electronics [BINARIUM]". binarium.de. Retrieved 20 November 2020.
  5. "mamedev/mame". GitHub. Retrieved 16 November 2020.