25% developed

History of video games/Platforms/PlayPower

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History[edit | edit source]

This edutainment system was a famiclone intended for use in low income markets in the late 2000s.[1] The system cost $10.[2]

Technology[edit | edit source]

The system was intended to be extremely low cost to increase reach in developing markets, and used older technology to help acheive this goal.[3]

One of the few systems of the era to use an 8-bit CPU, The system processing unit was based on the older 6502 microprocessor.[4]

Gallery[edit | edit source]

Logos[edit | edit source]

References[edit | edit source]