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History of video games/Platforms/Capcom Power System Changer

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History[edit | edit source]

Capcom's headquarters in Chūō-ku, Osaka, Japan. Capcom moved their headquarters here in 1994,[1] around the time of the launch of the Capcom Power System Changer.

The Capcom Power System Changer was essentially an attempt by Capcom to mimic the success of the NEO•GEO home console produced by SNK.[2]

The Capcom Power System Changer saw a limited Japanese release near the end of 1994, with a launch price of 39,800 yen.[2][3] The system was on the market for a short time, and was only supported until 1995.[3]

Technology[edit | edit source]

Compute[edit | edit source]

Games for the Capcom Power System Changer were based on CPS1 arcade boards, which are essentially self contained in cartridges.[3][4]

The Capcom Power System Changer itself only includes a processor based on the Motorola 68000 clocked at 10 megahertz and a Sony CXA1645 chip to handle converting JAMMA arcade standards into home friendly IO.[3][4]

Hardware[edit | edit source]

The system uses Super Famicom compatible controllers.[3]

Games[edit | edit source]

11 games were released for the Capcom Power System Changer.[3][5]

Gallery[edit | edit source]

External Resources[edit | edit source]

References[edit | edit source]

  1. "CAPCOM History". www.capcom.co.jp. Retrieved 20 January 2021.
  2. a b "CPS Changer by Capcom – The Video Game Kraken". Retrieved 20 January 2021.
  3. a b c d e f "Feature: Say Hello To The CPS Changer, Capcom's First And Only Attempt At A Home Console". Nintendo Life. 25 February 2015. Retrieved 25 November 2020.
  4. a b "Capcom CPS Changer". Video Game Console Library. Retrieved 25 November 2020.
  5. "The Capcom Power System Changer: the next-gen of yesteryear". Retrieved 25 November 2020.