Guide to the Godot game engine/Static typing

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Guide to the Godot game engine


Static typing

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Static typing[edit | edit source]

Many programming languages are static. For GDScript, it's entirely optional. Here you will learn how to make your code safer and use static typing.

Staticly typed functions[edit | edit source]

Do not confuse this for static functions.

->void tells Godot the function returns nothing.

-> <type> tells Godot that the function returns <type>. This can be any Object, or any variable type.

Use nothing to hint the function can return anything.

Arguments can also be made static: argument: <type>

Statically typed variables[edit | edit source]

var variable: <type> = <something or null> simple. That's it.

You can also use var variable := <something> to automatically use whatever "something" is.

GDScript