Guide to the Godot game engine/If conditions
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These keywords are for if statements.
not[edit | edit source]
The not keyword reverses the condition that is placed afterword.
As an alternative, you can use "!".
and[edit | edit source]
The and keyword checks if the values before and after it are both true.
or[edit | edit source]
The or keyword checks if a value before or after it is true.