Guide to the Godot game engine/If conditions

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Guide to the Godot game engine


<-- If statements If conditions Data types-->

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These keywords are for if statements.

not[edit | edit source]

The not keyword reverses the condition that is placed afterword.

As an alternative, you can use "!".

and[edit | edit source]

The and keyword checks if the values before and after it are both true.

or[edit | edit source]

The or keyword checks if a value before or after it is true.


GDScript