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Video Game Design

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Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.
Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.

This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design and planning to publication.

Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ]

Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]

  1. Introduction
    1. What is a video game?
    2. The Game Industry
    3. Game Education

Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]

  1. Components
  2. Theory
  3. Archetypes
  4. Design and Planning

Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]

  1. Process
  2. Artwork and game content
  3. Programming
    1. Selecting the Hardware
    2. Framework
      1. 2D vs 3D
      2. 3D Engine
      3. Collisions
      4. Pathfind
      5. Artificial Intelligence
      6. Procedural Content Generation
      7. Physics
      8. Networking and On-line Gaming
    3. Reality Simulation
    4. Structure

Chapter 3 : Distribution

Wikibook Development Stages
Sparse text 0% Developing text 25% Maturing text 50% Developed text 75% Comprehensive text 100%

Additional Information

Wikibooks:

Wikibooks on programming specific video game platforms:

Other Links:

Misc: