Fractals/bumpmaping
< Fractals
Names[edit | edit source]
- bump mapping
- normal mapping
- slope[1]
Description[edit | edit source]
- "bump mapping. It allows fake-3D visualization of subtle details previously hidden by the slow gradients in the palette." Botond Kósa[2]
- Normal map: "Fine scale relief on flat surfaces can be visible with proper lighting. " Arnaud Cheritat[3]
- unity3d : ParameterNormalMap
- "Slopes rendering is originally a screen-space post-processing effect, using differences between neighbouring pixels' smooth iteration counts. More recently it can use directional distance estimate (normalized by pixel spacing) instead, which I think gerrit proved is equivalent in the limit of infinitely fine pixel grid." Claude Heiland-Allen
Images[edit | edit source]
-
animation of normal mapping
-
normal mapping
Programs[edit | edit source]
code[edit | edit source]
- c
- c++
- kalles-fractales-2- lines 933 to 998
- python
see also[edit | edit source]