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Designing Sound in SuperCollider/Bouncing ball

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Fig 30.2: Bouncing ball

[edit | edit source]
(
Ndef(\bouncer, {

var bounceperiod, bouncetrigs, amp, fm, mainosc;

bounceperiod = Line.kr(0.3, 0, 3, doneAction: 2);

bouncetrigs = Impulse.kr(bounceperiod.reciprocal.min(30));

amp = EnvGen.ar(Env.perc(0.001, 0.0), bouncetrigs);
amp = Amplitude.ar(amp, 0, bounceperiod) * Line.kr(1, 0.05, 3);

fm = 
	SinOsc.ar(120).range(0, Line.ar(1, 0, 3))
		+
	(amp * Line.ar(1, 0, 3).cubed * 130 + 80)
;

mainosc = SinOsc.ar(fm, pi/2);

amp * mainosc;
}).play
)