Designing Sound in SuperCollider
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This book is an independent project based on Designing Sound by Andy Farnell, all about the principles and techniques needed to design sound effects for real-time synthesis. The original book provides examples in the PureData language - here we have re-created some of the examples using SuperCollider.
The original book includes much more than what you see here - we're only recreating the examples and not the text! So in a sense this is not a stand-alone book and you'll get the most out of it if you have the original book with you. But we hope the examples are illustrative in themselves.
Any defects in the code we present should be assumed to be our own mistakes, and no reflection on Andy's fine book!
Table of contents
[edit | edit source](Note: the numbering is done to match up with the chapter numbers in the original book.)
Introduction
[edit | edit source]Tools & Technique
[edit | edit source]- 14. Schroeder reverb
- 17. Additive synthesis
Practicals: Artificial sounds
[edit | edit source]- 24. Pedestrians
- 25. Phone tones
- 26. DTMF
- 27. Alarms
- 28. Sirens
Practicals: Idiophonics
[edit | edit source]- 29. Telephone bell
- 30. Bouncing ball
- 31. Rolling can
- 32. Creaking door
- 33. Boing
Practicals: Nature
[edit | edit source]- 34. Fire
- 35. Bubbles
- 36. Running water
- 38. Rain
- 39. Electricity
Practicals: Machines
[edit | edit source]Practicals: Lifeforms
[edit | edit source]- 50. Insects
Practicals: Sci-Fi
[edit | edit source]- 56. Transporter
- 57. R2D2
- 58. Red alert