Blender 3D: Noob to Pro/Using the sequencer to compile frames into an animation

From Wikibooks, open books for an open world
Jump to: navigation, search

Using the sequencer to compile frames into an animation[edit]


When you render an animation, often it's a good idea to render the individual frames and then compile them into the animation. This has several benefits over rendering directly to a movie file. Some of them are these:

    • If you discover a mistake in the render, you can modify sections of the animation and rerender those frames without having to rerender the whole animation.
    • If the render crashes because the power went out or, (psst), blender crashed, you can pick up the render at the last rendered frame without having to rerender the whole animation


  • Open your animation in blender

Begin by opening blender to an animation that is ready to be rendered.

  • Set the render output to targa format.

press F10 to go the scene buttons and set the output format to Targa. Though you can use any image format you want, I use Targa because it has no compression and is at 100% quality.

1 SetOutputFormat.jpg

  • Set the file output location.

Set the location on your file system where you want all the frames to be saved to.

IMPORTANT: Make sure that there is a slash at the end or else you are setting a filename not a filepath

2 SetSaveLocation.jpg

  • Set Endframe to match the animation

If you animated 500 frames, set the end frame to that same number. the default is 250.

3 SetEndFrame.jpg

  • Render the animation!

Simply press the "Anim" button.

4 RenderAnimButton.jpg

Use the Sequencer to compile the images into a movie file[edit]

  • Open a new blender and delete everything except the camera.
  • Change the 3d window into the sequencer window.

(See image for explanation)

5 Change3D WinToSeqWin.jpg

  • Add the images to the sequencer.

On the bottom of the sequencer window click Add>>Images then browse to the location where you saved the images, Press Cntrl-A (on linux enter "*.tga" or "*.jpg" in the field for filename) to select all the images and finally press “Select Image" on the top-right. Attached to your mouse curser will be a long horizontal bar which represents all the images. Move it all the way to the left till the little number underneath it shows "1" and then Left-mouseclick to place it.

6 SeqWinAddImages.jpg 7 SeqImagesPlacement.jpg

  • Set final movie format.

Note that you can also set the location that the movie is saved to by changing the path we set earlier. 8 SetMovieFormat.jpg

  • Enable Sequence render and animate!

Depress the Do Sequence button and press the Animate button and wait a few seconds till it's done. Browse to the location you saved your movie and enjoy the animation. 9 DoSeqAndAnimate.jpg

I hope you found this tutorial useful. If there are any errors in the tutorial, Please let me know, and I will fix them as soon as possible.

Blend happy and save often, --Radialronnie (talk) 22:47, 3 November 2008 (UTC)