Blender 3D: Noob to Pro/Using proper copyright RE:Blender

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A screenshot of the Blender 3.3.0 splash screen, shown when opening Blender for the first time. This is licensed under the GNU GPL, since little or no user work has been put into this screenshot. In addition, the artwork in the splash screen is licensed under the CC BY-SA 4.0 license.
A render of a hall, made in Blender. This is attributed as "own work" since considerable user effort has been put into making this, and thus the author chose to license it under the CC BY-SA 4.0 license.

Blender and the GNU GPL license[edit | edit source]

Blender is free software, in the sense of liberty, not as in price (although Blender also comes without a cost, think "free speech" instead of "free beer"). Its source code is licensed under the GNU General Public License Version 2 or later (or the GNU GPL, for short). However, anything you create in Blender is considered your own work, and you can license it however you wish. For example, if you create a house in Blender, you can save it as a .blend file and license that individually, or render it and then sell the image.

The same goes for screenshots. Even though individual elements, such as the icons or the Blender logo, are licensed under the GNU GPL, you can still take screenshots of Blender and upload them under your own license! For more information, check out the Blender License page and the Blender FAQ page.

Uploading and using screenshots and other images in modules[edit | edit source]

You can take a screenshot in Blender by going to Window → Save Screenshot. You can then upload this screenshot (or other media files) to Commons by using their Upload Wizard, which will walk you through each step, or by using the form at Special:Wizard. You can include templates such as the {{Free screenshot}} template to specify more about using the file. After uploading, you can include the file in a module by using [[File:Image.png]] (replacing Image.png with the name of your file.