Blender 3D: Noob to Pro/Model a Low Poly Head

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Overview[edit | edit source]

This tutorial is designed to teach users to make a low-poly animesque head in Blender.

What you need to know:

  • Basic Blender controls

Add a plane[edit | edit source]

Noob Note: Using triangles on a subsurfed model may result in "peaks" appearing in some areas. To reduce this problem, merge as many triangles into quads as possible.

Add a plane

Start with a new file, and delete ( X ) the default cube.

Be in Front view ( NUM1 )

Add a plane ( SHIFT + A -> add-> mesh-> plane)

Click on "Align to view" in the settings at the bottom left side.

Make a pointed chin[edit | edit source]

Merge the vertices

Switch to Edit mode

Be in Vertex select mode

Select the bottom two vertices ( SHIFT + RMB ) and press W to bring up the vertex menu. "Select Merge", then "At Center", or just hit  ALT + M  and choose "At Center".

A pointed chin!

Now you have a pointed chin.

A pointed chin!

Select the top two vertices (use the  B )

Select the top 2 vertices

Re-arrange them so they make more of a chin shape by pressing the  G  to move and  Z  to constrain the movement to the Z-Axis.

Noob Note: Move it down; don't scale it out.

Extrude the face[edit | edit source]

Extrude along the Z-Axis

Now extrude ( E ) "edges only", along the Z-Axis ( Z ) so that you have another area.

Scale it

As a precaution, remove doubles. (WKEY)

Scale it ( S ) so that it's not so cubic.

Extrude along the Z-Axis again

Now extrude along the Z-Axis again ( E  then  Z ) and scale ( S ) it down a bit.

Extrude along the Z-Axis again

One last time... (E) (Z) (S)

Make the facial features[edit | edit source]

Select the middle vertices

Select the middle vertices (BKEY) or (RMB) and press (WKEY) to bring up the specials menu. Subdivide it once.

Note: In newer versions you have to check the checkbox: "Quad/Tri Mode" in the lower left corner.

Select the vertices

Now select at first the pair of vertices above and subdivide once.


Now subdivide 2 times with the pair of vertices below the center line.


Yours should now look like this one on the right.

Eyes[edit | edit source]

Subdivide some more

Select and subdivide here, so you can make the eyes.

Make some eyes

And rearrange the vertices so they make eye shapes.

Nose[edit | edit source]

Select these

Now select the middle vertex here (right mouse button).

Extrude it along the Y-Axis (EKEY) (YKEY) and move your mouse around to change how far it moves.

Let's make a nose!

Select these three vertices ('SHIFT+RMB) and press (F) to make a face.

Do the same to the other side

Now do the same to the other side, and you will have the nose's base.

Make a face

Select these vertices (SHIFT+RMB) and make a face (F).

Do this to the other side.

You have a nose!

Now you have a nose.

Remove interior nose faces[edit | edit source]

Rotate the camera

Rotate the camera (CTRL+NUM1) so you are seeing the back.

Be in Face select mode.

Get rid of these

Select (SHIFT+RMB) the faces behind the nose.

Delete (XKEY) them (on the popup pick "Faces").

Smooth the mouth region[edit | edit source]

Select these

Be in Vertex select mode

Select the vertex at the bottom of the chin, and the one at the bottom of the nose.

Subdivide them.

Make the head[edit | edit source]

Select edges on the outside

Be in Edge select mode

Select all the edges on the outside (shown with blue lines in the photo).

Give the face more smoothness

Move (GKEY) the vertices back, along the Y axis (YKEY), a bit to give the face more smoothness

Select the vertices at the back of the head

Be in Vertex select mode

Rearrange the chin, by moving (GKEY) the bottom vertice along the Y axis (YKEY) till it looks right.

Make the back of the head[edit | edit source]

Extrude along Y-Aixis

Be in Edge select mode

Now select the edges all around the back of the head, using (BKEY).

Extrude these along the y axis (EKEY) (YKEY)

Ta da!

Ta da!

Make a face

Now select a set of 4 back vertices that form sort of a rectangle and press (FKEY) to make a face.

and so on...

and so on....

and so on...

and so on....

Subdivide these

now select and subdivide these once (W)

Subdivide these as well

and these points too.

Move the middle back

Now select the middle and move it back (G) (Y).

Finishing it up[edit | edit source]

With subsurfing

And here it is with sub-surfacing. You have finished. Hit (F12) to see the final render.