Blender 3D: Noob to Pro/Every Material Known to Man/Linoleum

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Linoleum-Reflectivity Material[edit | edit source]

This material is good for making a linoleum material. The only missing thing is for you to choose an image, and add the image as a texture, tile it on the material, and this will complete the material. This example will give you the right reflectivity and Mirror.


Shaders
Diffuse Shader

  • Type- Minnaert
    • Ref- 0.93
    • Dark- 0.88

Specular Shader

  • Type- CookTorr
    • Spec- 1.20
    • Hard- 70

RayMirror

  • RayMir- 0.80
  • Fresnel- 0.55
  • Fac- 1.12
  • MaxDist- 10.00
    • FadeOut- Fade to Material Color

Texture

  • Type- Musgrave
    • H- 1.00
    • Lacu- 2.00
    • Octa- 2.00
    • iScale- 0.300
    • NoiseSize- 0.200
    • NoiseBasis- Voronoi F3
  • MapInput
    • MappingType- Orco
    • MapShape- Cube
    • Size
      • SizeX- 0.5
      • SizeY- 0.5
      • SizeZ- 0.5
  • MapTo
    • MapApplication- Nor
    • NorSlider- 0.9

This material is the one applying to the cylinder and monkey. Complete the material by adding an Image Texture and tiling your preferred image onto the material to make the linoleum complete.