Blender 3D: Noob to Pro/Every Material Known to Man/Light Effects
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![](//upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Blender3D_SomeStrangeBlue.jpg/320px-Blender3D_SomeStrangeBlue.jpg)
A fairly transparent blue Sphere.
![](//upload.wikimedia.org/wikipedia/commons/f/fa/Blender-strange-blue-1.png)
Material Settings
![](//upload.wikimedia.org/wikipedia/commons/9/98/Blender-strange-blue-2.png)
First Texture: Displacement
![](//upload.wikimedia.org/wikipedia/commons/8/8f/Blender-strange-blue-3.png)
Second Texture: Ref and Emit
![](//upload.wikimedia.org/wikipedia/commons/8/8f/Blender-strange-blue-4.png)
Third Texture: Spec and Emit
![](//upload.wikimedia.org/wikipedia/commons/f/f3/Blender-strange-blue-5.png)
![](//upload.wikimedia.org/wikipedia/commons/d/da/Blender-strange-blue-6.png)
Strange Blue Material
[edit | edit source]![](http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Blender3D_SomeStrangeBlue.jpg/320px-Blender3D_SomeStrangeBlue.jpg)
Three things are important with this material:
- Fresnel Transparency (no Raytracing)
- A Clouds Texture for Displacement, so the sphere has Subdivision Surfaces Level 3 for the render.
- Lots of Emit with the usual Nor and Z/-/- settings on the Map Input panel for a radial blend.
In fact I've used three textures. So let's have a look a the material settings first:
![](http://upload.wikimedia.org/wikipedia/commons/f/fa/Blender-strange-blue-1.png)
The Texture Mappings are:
![](http://upload.wikimedia.org/wikipedia/commons/9/98/Blender-strange-blue-2.png)
![](http://upload.wikimedia.org/wikipedia/commons/8/8f/Blender-strange-blue-3.png)
This is not optimized, Spec is too strong, Emit would better have gone to another texture.
![](http://upload.wikimedia.org/wikipedia/commons/8/8f/Blender-strange-blue-4.png)
The Textures:
The Clouds Texture is made pretty much with the Default Values.
![](http://upload.wikimedia.org/wikipedia/commons/f/f3/Blender-strange-blue-5.png)
The first Blend Texture uses a colorband with a very sharp falloff.
![](http://upload.wikimedia.org/wikipedia/commons/d/da/Blender-strange-blue-6.png)
The second Blend Texture uses a normal Sphere Blend, so it's not necessary to show it.