Arimaa/Frames

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In this game, the gold elephant is pinned to the horse framed on c6.

A piece held on a trap square, securely surrounded on three sides, has been framed. In the position at right, Silver has framed a gold horse on c6; a phalanx stops the framed horse from pushing onto c7. The gold elephant is pinned: if it takes one step, the framed horse will disappear.

Unlike a hostage defender, which must merely end each turn adjacent to the trap, a pinned piece is completely stuck. Here, it would be pointless for the pinned gold elephant to break the phalanx; even flipping the d7 rabbit would instantly lose the framed horse. If a pinned piece abandons a framed piece, the framer won't even use up a turn making the capture, since the piece is already gone. This strength of frames is balanced by the high material cost of maintaining them.

When possible, one holding a frame should rotate out strong pieces, replacing them with the weakest ones which can reliably hold the frame. At right Silver can replace the elephant with the a5 horse, making the silver elephant the strongest free piece, although it may not be totally free if Silver wants to avoid an even horse trade.

Even if rotation is not feasible, a frame involving both elephants will usually give the framer an elephant mobility advantage. Gold would instantly lose the framed horse if he moved his elephant, whereas Silver could move his elephant at no cost other than giving up the frame. The gold camel would thus have trouble advancing, whereas the silver camel is already in Gold's home territory.

A frame may be broken by the arrival of a piece strong enough to dislodge a framing piece. If a piece on a trap gains a second supporter, or gets off the trap square, it is no longer framed. A frame might be broken from the side or from behind, but here Silver can likely prevent either maneuver. With the gold elephant stuck, the gold camel is the only piece that could dislodge a silver horse, but Silver can easily stop such an intrusion in the west. Gold might instead aim to break the c7 phalanx. Since the gold elephant is immobile, breaking the phalanx would require a gold piece to be safely on e7 or d8; on Gold's next turn, this piece could pull away a rabbit, allowing the c6 horse to push its way out. Silver can strengthen the phalanx by sliding the d7, c7, b7, and a7 pieces east.

Frames vary widely in value, depending on each side's free pieces. A breakable frame might have negative value, since the formerly framed piece could become an attacker.

Frames are most effective when there is enough material to hold a frame and still accomplish something else. Even a solid frame may not be worthwhile on a depleted board.

Elephant position[edit]

Gold might prefer to have his elephant pinned on d6 rather than on c5:

  • With the pinned gold elephant on d6, the frame requires a silver piece on c5 (except in the case of rabbit frames). If the silver elephant is not in the west, the c5 piece may be vulnerable to capture in c3.
  • The pinned gold elephant on d6 stops Silver from moving the framed piece onto d6 or e6 for a fork.
  • d6 is a better attacking square than c5 for the gold elephant. If the frame can be broken, Gold may then have a solid attack.

On the other hand, the pinned gold elephant may be better placed on c5 for various particular reasons. For instance, it might make it easier for a friendly piece to attack the frame along the b-file.

Camel frames[edit]

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In this game, Gold has both a camel frame and a horse hostage.

When an elephant is pinned to a camel framed by the enemy camel and elephant, the four strongest pieces are all tied up. In itself, such a frame is not a big advantage for the framer; it may even be a disadvantage if the framed side advances on both wings. A camel frame can be strong, however, if it gives the framer an advantage in free pieces. If the framing elephant or camel can be replaced by a phalanx of weak pieces, the framer will have the strongest free piece while still rendering the two strongest enemy pieces completely immobile. The diagram shows another possibility: the gold camel is both participating in the frame and holding a horse hostage. There is no single strongest free piece, but Gold has two free horses against Silver's one. Gold's progress may be slow, but Silver has little counterplay, having so much to lose if she abandons f3. This frame-hostage gives Gold a strong advantage.

Away frames[edit]

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An away horse frame, from this game

In the course of a trap attack, it is sometimes possible to frame an opponent's piece in his own home trap. Gold's frame at right is strong; the pinned silver elephant can't think of leaving, as there would be catastrophic losses in f6. From here, Gold can advance rabbits on the h-file to solidify the space advantage.

Gold would not benefit by rotating anything out of this frame, even if other gold pieces were closer. A phalanx would not be viable, and replacing the gold elephant with the camel might let Silver get a horse-for-camel trade if the gold elephant didn't stand guard.

The one potential threat to the frame is the silver camel. If it went east, however, the gold camel could lead an attack on c6.

If Gold can advance enough pieces to support his horses, he might eventually want to move his elephant elsewhere; at that point, Gold should flip the silver horse out of f6 and then push it away, so that it couldn't simply step to e6 and help the silver elephant retake control of the trap. If both gold horses were securely beside f6 even with the gold elephant elsewhere, Gold could quickly overload Silver.

Non-elephant pins[edit]

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The silver camel is pinned to the c3 cat, and both pieces will be at risk if the gold elephant can step to d4. (Game)

In this position, the silver camel is pinned to the c3 cat, and the silver elephant must stay on d4, to defend both the cat and camel. This leaves the gold camel as the strongest free piece; if this will remain so, the silver camel should abandon the cat.

However, Silver might hope to replace the elephant with a phalanx on d4; this might also require a piece on c5 or b4 to prevent a flip. Such a phalanx would divide up the board; the gold elephant might be forced to give up the frame and make its way east, but then the position would be unclear. A similar position with the camel instead on b3 might be good for Silver, since Silver's trap control could be fairly solid. See, for instance, the blockade on 29s of this game.

Horse baskets[edit]

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Even if Gold defends the trap, this horse basket could lead to a strong frame.

In this position, the gold horse is in a basket: it is blocked on three sides, so that no escape is possible even if it is unfrozen from the fourth side. To prevent an immediate capture, the gold elephant must go to e6; Silver could still flip the gold horse into the trap, creating a frame which the silver elephant might soon rotate out of. Gold to move might possibly prevent a frame via congestion, if he can occupy both f4 and e5 while defending the trap.

Were the gold elephant already on e6, Gold could delay the frame by flipping the e7 dog. With e7 empty, Silver should not flip the gold horse into the defended trap, since the horse could then push onto f7, where it would be well placed. However, the dog flip would usually lose time, since Silver could restore the phalanx in fewer steps than it took to flip the dog. Silver might also answer a flip by forcing the frame via a fence, pulling the gold horse to f5 and moving the h5 horse to g5. On the next move, the horse could be pushed into the trap in two steps, leaving another two steps to reestablish the phalanx.

Silver shouldn't allow a rabbit to be moved into the trap, since it couldn't retreat and would block the intended frame. A silver rabbit on e7 could be flipped into the trap. A rabbit on f7 would make a fence less effective, since with the gold horse on f5, the gold elephant could pull the rabbit into the trap.

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This basket is of only temporary value to Silver.

In the second position, the silver elephant is on g4 instead of f5. Now the gold elephant can go to f5 to block the horse frame. For the moment, the silver elephant is more mobile than the gold elephant: the gold elephant must stay on f5 to prevent a frame, while the silver elephant can safely leave the east, since the gold horse is not a direct threat to the f6 trap. However, the silver elephant is decentralised, and Gold can exploit this by beginning to blockade f4. Depending on the rest of the board, it might be urgent for the silver elephant to leave g4 if it is about to become marginalized thereon. In this game, for example, the gold elephant took a long time returning to the centre round the back of an away trap.

Frame-breaking tactics[edit]

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The above frames would all be hard for the defender to break. However, a frame is sometimes vulnerable enough that the defender could break it and come out ahead. A camel with friendly support can sometimes break a frame from the side. In the diagram at left, Silver to move can play a pull-and-replace, getting the silver horse onto b3 (mb5sn Hb3n hc3w). Although Gold could do a pull-and-replace to restore the frame, Silver would win the repetition fight; by undoing Silver's move, Gold would restore a position he created previously, namely the position in the diagram. Once the frame is broken, Silver will have a good position: the formerly framed horse will be a strong attacker, and the camel might pull the gold horse to c6.

Gold to move could delay the frame-break with Ec4ns mb5e. However, if there is a silver piece on d5 or c6, the camel could return to b5 in a single step, thus undoing in one step what Gold did in three. Instead of wasting steps and letting Silver strengthen her position, Gold to move might flip the silver horse to b4; the horse might escape, but at least Gold would retain control of the c3 trap, and might soon capture a silver rabbit.

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The second diagram shows a similar position, but with the silver camel on b4 rather than b5. Now, the frame can be broken in three steps (mb4n Hb3n hc3w), but there is a complication: Gold could restore the frame with a pull-and-replace (Ec4sn hb3e Hb4s), and this time Gold would create a new position, since the silver camel would not be where it was after Gold's last turn. For this same reason, Silver would then need four steps for her own pull-and-replace, and thus would create the exact position she created the first time she broke the frame: the silver camel on b5, the gold horse on b4, the silver horse on b3, and nothing else different since she had no extra step. Thus, Gold would win the repetition fight. However, Silver has other ways to break this frame:

  • mb4n Hb3n hc3w Cc2n pulls the cat into the trap to prevent Gold's pull-and-replace. This is the simplest, and thus most common, maneuver to break such a frame.
  • mb4n Hb3n hc3w ed3w: the silver elephant can occupy the trap to prevent a horse frame, but must be careful not to get framed itself.
  • mb4n Hb3n ra3e ra4s: silver rabbits block the gold horse out of b3.
  • mb4n Hb3n mb5e Hb4n: the camel moves to c5, pulling the horse twice. The silver pieces on c6 and d5 contribute to a phalanx on c5, stopping the gold elephant from stepping forward and unfreezing its horse which is now on b5; the gold elephant could step to b4 and unfreeze the horse from below, but then the horse couldn't return to b3.

In this second diagram, note how the silver cat on d4 prevents a camel flip, which would buy Gold some time. A silver piece on c5 would do the same job.

In both diagrams, Silver's a4 rabbit keeps the camel unfrozen on b4. If instead a gold piece were on a4, the frame would be stronger.