5 in a Row

From Wikibooks, open books for an open world
Jump to navigation Jump to search

This module is aimed at explaining the rules of games such as gomoku, renju, and pente. The aim of these games is generally to get five pieces in a row. This module also aims to provide some general theory to aid in gameplay.

Games[edit]

Terms & Definitions[edit]

Here are some terms used in this book:

Piece: a stone (generally either black or white) belonging to one of the two players. this can be a glass stone, a plastic stone, a symbol representing a stone, etc.

Row: a line of adjacent pieces which are all of the same colour. gaps in this line are allowed.

Unbroken row: a row without gaps.

n in a Row: n pieces of the same colour arranged in a horizontal, vertical, or diagonal row. this row is unbroken. creating 5 in a row generally implies a win.

Four: a row of 4 (not necessarily 4 in a row), in which placing one more piece results in a 5 in a row.

Straight four: 4 in a row.

Three: a row of 3 (not necessarily 3 in a row), in which placing one more piece results in a straight four.

Straight three: 3 in a row.

Overline: n in an unbroken row. (n > 5)

Double three: two threes intersecting each other

Double four: two fours intersecting each other

Capture: to execute a move which results in the removal of some opponent pieces from the board

Authors & Contributors[edit]

Name Role Affiliation Quote
Jenny Zhu Author Student of University of Sydney A wise man once said something stupid