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Telecommunications Theory/Printable version

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Telecommunications Theory

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Telecommunications_Theory

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

Hypodermic Needle Theory

Introduction[edit | edit source]

Origin and History[edit | edit source]

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Modeling and Social Cognitive Theory of Mass Communication

Introduction[edit | edit source]

Origin and History[edit | edit source]

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Limited Capacity Model of Motivated Mediated Message Processing

Introduction[edit | edit source]

Origin and History[edit | edit source]

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Cultivation

Introduction[edit | edit source]

Origin and History[edit | edit source]

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Constructions of Social Reality

Introduction[edit | edit source]

Origin and History[edit | edit source]

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Accessibility Theory

Introduction[edit | edit source]

Origin and History[edit | edit source]

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Media Dependency

Introduction[edit | edit source]

Origin and History[edit | edit source]

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Agenda Setting Framing Priming

Introduction[edit | edit source]

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3rd Person Effect

Introduction[edit | edit source]

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Uses and Gratifications

Introduction[edit | edit source]

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Flow - Presence - Transportation Theory

Introduction[edit | edit source]

Flow[edit | edit source]

Flow is a theoretical concept proposed by psychologist Mihály Csíkszentmihályi. It postulates that when difficulty of task is matched to the skill of the person doing it, a state of "flow" is reached. (citation needed)

Presence[edit | edit source]

Transportation[edit | edit source]

Origin and History[edit | edit source]

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References[edit | edit source]

Flow[edit | edit source]

  • Chin-Lung Hsu and Hsi-Peng Lu, Why do people play on-line games? An extended TAM with social influences and flow experience, Information & ManagementVolume 41, Issue 7, , September 2004, Pages 853-868.

(http://www.sciencedirect.com/science/article/B6VD0-4B0SWDC-1/2/94783dc82f5f015ee6105f60b05cc680)

  • Csíkszentmihályi, Mihály (1975). Beyond Boredom and Anxiety. Jossey-Bass: San Francisco, CA. 36. ISBN-10: 0875892612, ISBN-13: 978-0875892610
  • Csíkszentmihályi, Mihály (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row. ISBN 0-06-092043-2
  • Csíkszentmihályi, Mihály (1996). Creativity: Flow and the Psychology of Discovery and Invention. New York: Harper Perennial. ISBN 0-06-092820-4
  • Csíkszentmihályi, Mihály (1998). Finding Flow: The Psychology of Engagement With Everyday Life. Basic Books. ISBN 0-465-02411-4 (a popular exposition emphasizing technique)
  • Csíkszentmihályi, Mihály (2003). Good Business: Leadership, Flow, and the Making of Meaning. New York: Penguin Books. ISBN 0-14-200409-X
  • Jackson, Susan A. & Csíkszentmihályi, Mihály (1999). Flow in Sports: The Keys to Optimal Experiences and Performances. Champaign, Illinois: Human Kinetics Publishers. ISBN 0-88011-876-8
  • Sherry, J. L. (2004). Flow and media enjoyment. Communication Theory, 14(4), 328-347.

Presence[edit | edit source]

  • Kwan Min Lee (2004) Presence, Explicated Communication Theory 14 (1) , 27–50 doi:10.1111/j.1468-2885.2004.tb00302.x

Transportation[edit | edit source]

  • Green, M., Brock, T., and Kaufman, G. 2004. Understanding media enjoyment: The role of transportation into narrative worlds. Communication Theory 14, 4 (2004), 311-327.

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Diffusion and Gap Theories

Introduction[edit | edit source]

Origin and History[edit | edit source]

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