Learning Arimaa/Overview

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Arimaa is a two-player board game invented by Omar Syed, a computer engineer trained in artificial intelligence. Inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue, Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son Aamir to understand. In fact, "Arimaa" is "Aamir" spelled backwards plus an initial "a." In 2002 Syed published the rules to Arimaa and announced a $10,000 prize, available through 2020, for the first computer program able to defeat a top-ranked human player in a match six games or longer. The prize has not yet been won.

Ways to Use This Book[edit]

If you're someone who likes to dive right in, you can read the rules and start playing right away.

TODO:link to PDF of gameboard.
link to Arimaa gameroom.