Guide to Game Development/Theory/Game logic/Activating the entities' tick and render functions
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Note: This code uses Entity and how you can set up your tick and render functions.
Main.cpp:
vector<Entity> objects; //This array could be a list. The contents of this will keep being added to, and removed from over time.
void Tick(){
for (Entity E: objects)
E.Tick();
}
void Render(){
for (Entity E: objects)
E.Render();
}