Delta3D

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[edit] Delta3D, An Introductory Guide

Delta3D is an open source simulation and game engine written in C++.

This guide is designed to get you up and running with Delta3D. Its primary purpose is to introduce the basic concepts that you'll need to understand to be able to use Delta3D effectively and create interactive simulations and real-time 3D games. One of the author's core pedagogical principles is that if you don't understand the basics you're very likely going to get confused when you try to work with the complex stuff. In order to write a visualization, simulation, or game (let's just call it a VSG!) you'll need to be pretty agile with the underlying functionality, primarily the tools, you're employing. Things will likely get pretty complicated pretty fast.

In terms of tools, you're using one called Delta3D since you're reading this book! Truth is, though, you're also using another big tool called Open Scene Graph, whether you realize it now or not. (more on that later)

So, this book is intended to give examples and help solve some of your problems but mainly through increasing your understanding of the foundational principles that are at the root of the 'knowledge tree' that you need to grow in order to use Delta3D without pulling all your hair out. (and don't worry, I won't come back to the knowledge tree example again...thankfully!).

You just stumble on this page and you don't really understand what I'm talking about but my prose intrigues you and makes you want to learn more? Here's Delta 3d's home: www.delta3d.org And here's the closely associated Open Scene Graph: www.osg.org

On to some learnin'!....