C++ Programming/Chapter Beyond the Standard Summary

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  1. Resource Acquisition Is Initialization (RAII) Development stage: 50% (as of Oct 17, 2005)
  2. Garbage Collection Development stage: 50% (as of Jan 19, 2008)
  3. Design Patterns Development stage: 50% (as of Jan 1, 2006) - Creational, Structural and Behavioral patterns.
  4. Libraries Development stage: 25% (as of ) - APIs vs Frameworks and Static and Dynamic Libraries.
  5. Boost Library Development stage: 25% (as of Sep 20, 2005)
  6. Cross-Platform Development Development stage: 25% (as of 17 October 2007)
    1. Win32 (aka WinAPI) Development stage: 25% (as of Sep 20, 2005) - including Win32 Wrappers.
    2. Cross Platform Wrappers Development stage: 25% (as of Sep 20, 2005)
    3. Multitasking Development stage: 25% (as of Sep 20, 2005)
  7. Software Internationalization Development stage: 00% (as of )
    1. Text Encoding Development stage: 00% (as of )
  8. Optimizing Your Programs Development stage: 25% (as of May 12, 2006)
  9. Unified Modeling Language (UML) Development stage: 50% (as of Sep 20, 2005)
Retrieved from "http://en.wikibooks.org/wiki/C%2B%2B_Programming/Chapter_Beyond_the_Standard_Summary"
Category: C++ Programming
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