Arimaa/Introduction to Strategy
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< Arimaa
Arimaa theory is young and still rapidly evolving. No standard way to play has yet emerged. As of July 2006, it appears that no single idea or strategy dominates. Rather there are a number of relatively simple ideas that overlap in complex ways.
In such an environment, it pays to become at least somewhat familiar with all of the basic concepts, rather than studying any one strategy in too much detail. After gaining some experience and seeing different strategies in action, you can revisit this material for a closer reading.
Given the constant emergence of new ideas and refinement of old ones, if you read this material for a third time, after a few months of playing Arimaa, you will probably be able to make additions and corrections!
- Early Ideas
- Camel Hostage
- Elephant Blockade
- Elephant Mobility
- Race Positions
- Trap Control
- Distribution of Force
- Rabbit Advancement
- Initial Piece Placement

