Algorithm Implementation/Sorting/Smoothsort
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[edit] C++
This implementation of Smoothsort is substantially different (in presentation) from Dijkstra's original one, having undergone some serious refactoring.
In order to keep the code as tidy as possible given the inherent complexity of the algorithm, the helper functions are isolated in an anonymous namespace.
In practice, the three sections below would be concatenated in the given order in a separate source file (say, smoothsort.cpp).
Last but not least, the code uses the long long unsigned type, which is a gcc extension (no, it isn't). On installations where gcc is unavailable, replace with unsigned long (it only affects the maximun size of the arrays which can be sorted).
[edit] Prototypes and forward declarations
/** ** SmoothSort function template + helper functions. ** ** Formal type T should have a comparison operator >= with prototype: ** ** bool T::operator >= (const T &) const throw (); ** ** which should compare its arguments by the given relation ** (possibly taking advantage of the type itself). ** ** **/ /** Sort an array in ascending order. **/ template <typename T> void smoothsort (T *, unsigned) throw (); namespace /** ** Helper function's local namespace (declarations). ** **/ { class LeonardoNumber /** ** Helper class for manipulation of Leonardo numbers ** **/ { public: /** Default ctor. **/ LeonardoNumber (void) throw () : b (1), c (1) { return; } /** Copy ctor. **/ LeonardoNumber (const LeonardoNumber & _l) throw () : b (_l.b), c (_l.c) { return; } /** ** Return the "gap" between the actual Leonardo number and the ** preceding one. **/ unsigned gap (void) const throw () { return b - c; } /** Perform an "up" operation on the actual number. **/ LeonardoNumber & operator ++ (void) throw () { unsigned s = b; b = b + c + 1; c = s; return * this; } /** Perform a "down" operation on the actual number. **/ LeonardoNumber & operator -- (void) throw () { unsigned s = c; c = b - c - 1; b = s; return * this; } /** Return "companion" value. **/ unsigned operator ~ (void) const throw () { return c; } /** Return "actual" value. **/ operator unsigned (void) const throw () { return b; } private: unsigned b; /** Actual number. **/ unsigned c; /** Companion number. **/ }; /** Perform a "sift up" operation. **/ template <typename T> inline void sift (T *, unsigned, LeonardoNumber) throw (); /** Perform a "semi-trinkle" operation. **/ template <typename T> inline void semitrinkle (T *, unsigned, unsigned long long, LeonardoNumber) throw (); /** Perform a "trinkle" operation. **/ template <typename T> inline void trinkle (T *, unsigned, unsigned long long, LeonardoNumber) throw (); }
[edit] Main body
template <typename T> void smoothsort (T * _m, unsigned _n) throw () /** ** Sorts the given array in ascending order. ** ** Usage: smoothsort (<array>, <size>) ** ** Where: <array> pointer to the first element of the array in question. ** <size> length of the array to be sorted. ** ** **/ { if (!(_m && _n)) return; unsigned long long p = 1; LeonardoNumber b; for (unsigned q = 0; ++q < _n ; ++p) if (p % 8 == 3) { sift<T> (_m, q - 1, b); ++++b; p >>= 2; } else if (p % 4 == 1) { if (q + ~b < _n) sift<T> (_m, q - 1, b); else trinkle<T> (_m, q - 1, p, b); for (p <<= 1; --b > 1; p <<= 1) ; } trinkle<T> (_m, _n - 1, p, b); for (--p; _n-- > 1; --p) if (b == 1) for ( ; !(p % 2); p >>= 1) ++b; else if (b >= 3) { if (p) semitrinkle<T> (_m, _n - b.gap (), p, b); --b; p <<= 1; ++p; semitrinkle<T> (_m, _n - 1, p, b); --b; p <<= 1; ++p; } return; }
[edit] Helper functions
namespace /** ** Helper function's local namespace (definitions). ** **/ { template <typename T> inline void sift (T * _m, unsigned _r, LeonardoNumber _b) throw () /** ** Sifts up the root of the stretch in question. ** ** Usage: sift (<array>, <root>, <number>) ** ** Where: <array> Pointer to the first element of the array in ** question. ** <root> Index of the root of the array in question. ** <number> Current Leonardo number. ** ** **/ { unsigned r2; while (_b >= 3) { if (_m [_r - _b.gap ()] >= _m [_r - 1]) r2 = _r - _b.gap (); else { r2 = _r - 1; --_b; } if (_m [_r] >= _m [r2]) break; else { swap(_m [_r], _m [r2]); _r = r2; --_b; } } return; } template <typename T> inline void semitrinkle (T * _m, unsigned _r, unsigned long long _p, LeonardoNumber _b) throw () /** ** Trinkles the roots of the stretches of a given array and root when the ** adjacent stretches are trusty. ** ** Usage: semitrinkle (<array>, <root>, <standard_concat>, <number>) ** ** Where: <array> Pointer to the first element of the array in ** question. ** <root> Index of the root of the array in question. ** <standard_concat> Standard concatenation's codification. ** <number> Current Leonardo number. ** ** **/ { if (_m [_r - ~_b] >= _m [_r]) { swap(_m [_r], _m [_r - ~_b]); trinkle<T> (_m, _r - ~_b, _p, _b); } return; } template <typename T> inline void trinkle (T * _m, unsigned _r, unsigned long long _p, LeonardoNumber _b) throw () /** ** Trinkles the roots of the stretches of a given array and root. ** ** Usage: trinkle (<array>, <root>, <standard_concat>, <number>) ** ** Where: <array> Pointer to the first element of the array in ** question. ** <root> Index of the root of the array in question. ** <standard_concat> Standard concatenation's codification. ** <number> Current Leonardo number. ** ** **/ { while (_p) { for ( ; !(_p % 2); _p >>= 1) ++_b; if (!--_p || (_m [_r] >= _m [_r - _b])) break; else if (_b == 1) { swap(_m [_r], _m [_r - _b]); _r -= _b; } else if (_b >= 3) { unsigned r2 = _r - _b.gap (), r3 = _r - _b; if (_m [_r - 1] >= _m [r2]) { r2 = _r - 1; _p <<= 1; --_b; } if (_m [r3] >= _m [r2]) { swap(_m [_r], _m [r3]); _r = r3; } else { swap(_m [_r], _m [r2]); _r = r2; --_b; break; } } } sift<T> (_m, _r, _b); return; } }
[edit] C
/* Adapted from Delphi implementation of Dijkstra's algorithm. Second argument to smoothsort added. Functions IsAscending, UP, DOWN replaced by macros. */ #include <string.h> /* Type of items to be sorted; for numeric types, replace by int, float or double */ typedef char* SItem; /* Comparison function; for numeric types, use (A <= B) */ #define IsAscending(A,B) (strcmp(A,B) <= 0) #define UP(IA,IB) temp=IA; IA+=IB+1; IB=temp; #define DOWN(IA,IB) temp=IB; IB=IA-IB-1; IA=temp; static int q,r, p,b,c, r1,b1,c1; static SItem *A; void _inline sift(void){ int r0, r2, temp; SItem T; r0 = r1; T = A[r0]; while (b1 >= 3) { r2 = r1-b1+c1; if (! IsAscending(A[r1-1],A[r2])) { r2 = r1-1; DOWN(b1,c1) } if (IsAscending(A[r2],T)) b1 = 1; else { A[r1] = A[r2]; r1 = r2; DOWN(b1,c1) } } if (r1 - r0) A[r1] = T; } void _inline trinkle(void){ int p1,r2,r3, r0, temp; SItem T; p1 = p; b1 = b; c1 = c; r0 = r1; T = A[r0]; while (p1 > 0) { while ((p1 & 1)==0) { p1 >>= 1; UP(b1,c1) } r3 = r1-b1; if ((p1==1) || IsAscending(A[r3], T)) p1 = 0; else{ p1--; if (b1==1) { A[r1] = A[r3]; r1 = r3; } else if (b1 >= 3) { r2 = r1-b1+c1; if (! IsAscending(A[r1-1],A[r2])) { r2 = r1-1; DOWN(b1,c1) p1 <<= 1; } if (IsAscending(A[r2],A[r3])) { A[r1] = A[r3]; r1 = r3; } else { A[r1] = A[r2]; r1 = r2; DOWN(b1,c1) p1 = 0; } } } } if (r0-r1) A[r1] = T; sift(); } void _inline semitrinkle(void){ SItem T; r1 = r-c; if (! IsAscending(A[r1],A[r])) { T = A[r]; A[r] = A[r1]; A[r1] = T; trinkle(); } } void smoothsort(SItem Aarg[], const int N){ int temp; A=Aarg; /* 0-base array; warning: A is shared by other functions */ q = 1; r = 0; p = 1; b = 1; c = 1; /* building tree */ while (q < N) { r1 = r; if ((p & 7)==3) { b1 = b; c1 = c; sift(); p = (p+1) >> 2; UP(b,c) UP(b,c) } else if ((p & 3)==1) { if (q + c < N) { b1 = b; c1 = c; sift(); } else trinkle(); DOWN(b,c); p <<= 1; while (b > 1) { DOWN(b,c) p <<= 1; } p++; } q++; r++; } r1 = r; trinkle(); /* building sorted array */ while (q > 1) { q--; if (b==1) { r--; p--; while ((p & 1)==0) { p >>= 1; UP(b,c) } } else if (b >= 3) { p--; r = r-b+c; if (p > 0) semitrinkle(); DOWN(b,c) p = (p << 1) + 1; r = r+c; semitrinkle(); DOWN(b,c) p = (p << 1) + 1; } /* element q processed */ } /* element 0 processed */ }
[edit] Delphi
unit USmoothsort; { Delphi implementation of Dijkstra's algorithm } interface type TItem = Double; { data type } function IsAscending(v1,v2: TItem): boolean; { comparison function } { sorting function } procedure SmoothSort(var A: array of TItem); implementation { customizable comparison function } function IsAscending(v1,v2: TItem): boolean; begin result := v1<=v2; end; { implementation of Djikstra's algorithm } procedure SmoothSort(var A: array of TItem); var q,r, p,b,c, r1,b1,c1, N: integer; procedure up(var vb,vc: integer); var temp: integer; begin temp := vb; vb := vb+vc+1; vc := temp; end; procedure down(var vb,vc: integer); var temp: integer; begin temp := vc; vc := vb-vc-1; vb := temp; end; procedure sift; var r0, r2: integer; T: TItem; begin r0 := r1; T := A[r0]; while b1>=3 do begin r2 := r1-b1+c1; if not IsAscending(A[r1-1],A[r2]) then begin r2 := r1-1; down(b1,c1); end; if IsAscending(A[r2],T) then b1 := 1 else begin A[r1] := A[r2]; r1 := r2; down(b1,c1); end; end; if r1<>r0 then A[r1] := T; end; procedure trinkle; var p1,r2,r3, r0 : integer; T: TItem; begin p1 := p; b1 := b; c1 := c; r0 := r1; T := A[r0]; while p1>0 do begin while (p1 and 1)=0 do begin p1 := p1 shr 1; up(b1,c1); end; r3 := r1-b1; if (p1=1) or IsAscending(A[r3],T) then p1 := 0 else {p1>1} begin p1 := p1 - 1; if b1=1 then begin A[r1] := A[r3]; r1 := r3; end else if b1>=3 then begin r2 := r1-b1+c1; if not IsAscending(A[r1-1],A[r2]) then begin r2 := r1-1; down(b1,c1); p1 := p1 shl 1; end; if IsAscending(A[r2],A[r3]) then begin A[r1] := A[r3]; r1 := r3; end else begin A[r1] := A[r2]; r1 := r2; down(b1,c1); p1 := 0; end; end;{if b1>=3} end;{if p1>1} end;{while} if r0<>r1 then A[r1] := T; sift; end; procedure semitrinkle; var T: TItem; begin r1 := r-c; if not IsAscending(A[r1],A[r]) then begin T := A[r]; A[r] := A[r1]; A[r1] := T; trinkle; end; end; begin N := length(A); q := 1; r := 0; p := 1; b := 1; c := 1; //building tree while q < N do begin r1 := r; if (p and 7) = 3 then begin b1 := b; c1 := c; sift; p := (p+1) shr 2; up(b,c); up(b,c); end else if (p and 3) = 1 then begin if q + c < N then begin b1 := b; c1 := c; sift; end else trinkle; down(b,c); p := p shl 1; while b > 1 do begin down(b,c); p := p shl 1; end; p := p+1; end; q := q + 1; r := r + 1; end; r1 := r; trinkle; //bulding sorted array while q>1 do begin q := q - 1; if b = 1 then begin r := r - 1; p := p - 1; while (p and 1) = 0 do begin p := p shr 1; up(b,c); end; end else if b >= 3 then begin p := p - 1; r := r-b+c; if p > 0 then semitrinkle; down(b,c); p := p shl 1 + 1; r := r+c; semitrinkle; down(b,c); p := p shl 1 + 1; end; //element q is done end; //element 0 is done end; end.