X Window Programming/Resources

From Wikibooks, open books for an open world
Jump to navigation Jump to search

Resources[edit | edit source]

Further reading[edit | edit source]

  • Richard S. Wright Jr. and Benjamin Lipchak: OpenGL Superbible, Third Edition, Sams Publishing, 2005, ISBN 0-672-32601-9
  • Astle, Dave and Hawkins, Kevin: Beginning OpenGL Game Programming, Course Technology PTR, ISBN 1-59200-369-9
  • Fosner, Ron: OpenGL Programming for Windows 95 and Windows NT, Addison Wesley, ISBN 0-201-40709-4
  • Kilgard, Mark: OpenGL for the X Window System, Addison-Wesley, ISBN 0-201-48359-9
  • Lengyel, Eric: The OpenGL Extensions Guide, Charles River Media, ISBN 1-58450-294-0
  • OpenGL Architecture Review Board, et al: OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4, Addison-Wesley, ISBN 0-321-17383-X
  • OpenGL Architecture Review Board, et al: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, Fifth Edition, Addison-Wesley, ISBN 0-321-33573-2
  • Rost, Randi J.: OpenGL Shading Language, Addison-Wesley, ISBN 0-321-19789-5