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User:Doruletz72/OpenGL GLUT SDL

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Programming OpenGL using GLUT/SDL[edit | edit source]

This book is aimed at novice programmers in developing 3D graphic applications/games using OpenGL under Linux and not the only one. Also, for those who want to learn how to use GLUT support and SDL multimedia platform. And last but not least I recommend it for Windows programmers not very familiar with the text console and command line and want to learn how to use universal GCC compiler and how to build the magic files for Make utility, Makefiles.
I understand the knowledge is free concept, but in this paper, regarding which knowledge is really free, we will follow the Wikibooks policy; so any information subject to copyright or other proprietary rights will be presented only in short form.
We will take the advantages of HTML representation to include in this material both, text and examples's source code.

Table of contents[edit | edit source]

What is OpenGL? API Wars and the guerilla. GLUT support vs SDL platform.


Related books[edit | edit source]

  • OpenGL Superbible - Richard S. Wright & Jr. Benjamin Lipchak & Nicholas Haemel
  • Beginning OpenGL Game Programming - Dave Astle & Kevin Hawkins
  • An Interactive Introduction to OpenGL Programming - Dave Shreiner & Ed Angel & Vicki Shreiner

External links[edit | edit source]

opengl.org - an official site of the OpenGL standards, libraries, documentation and many others
khronos.org - the new home of the OpenGL ARB, the OpenGL architecture review board
mesa3d.org - an open-source implementation of OpenGL the specification
opengl.org/documentation/specs/glut/spec3/spec3.html - GLUT support documentation
libsdl.org - official site for SDL multimedia platform