The Seed Factory Project,
6485 Rivertown Rd, Fairburn, GA 30213
- This page is a notepad for recording new ideas developed by the author, but which need more work to warrant a paper or technical report of their own. It is somewhat sorted by topic. As ideas get incorporated elsewhere they will be deleted from here.
Civilization Level Goals
- Goal Statement - Our Goal is to enable a post-scarcity civilization using self-expanding automation, renewable energy, and abundant raw materials.
- Upgrade Civilization
- Open-Ended Future - Rather than constrained by finite resources on Earth
- Bootstrapping Post-Scarcity - Includes reducing parasites which feed off scarcity to accumulate extreme wealth and power.
Bootstrapping Automated Production
Automated production that bootstraps from a starter set by making more of itself from stored designs.
- A vision of a better future using self-bootstrapping automation. All of civilization was bootstrapped from rocks and sticks, so there is no reason we can't do the same (except using a more advanced starting point)
- Beyond a single Makerspace to the MakerNet
Descriptions and Slogans
- Method - Automated production makes the basics you need to live, such as food, shelter, and utilities. It also makes parts for its own maintenance and expansion. This leaves you free to work on what you choose to do, rather than what you have to do to live. You can use the extra time to work for extras, self-improvement, or just relax, it's up to you.
- Self-Supporting, Sustainable Communities with a High Quality of Life
- @Home Movement - Factory, farm, banking, etc literally at home or locally.
- Autoseeds - Another name for the starter kits for self-expanding automated factories.
- Persuasion - Note that loaded terms like "extreme" affect how people view things, and fear of loss is twice as strong an emotion than opportunity for gain. example: "Do you want to lose your job to robots", of course not. But since robots are coming anyway, it's better to own them yourself than some faceless corporation.
- Fabrication Network - A name for a distributed production system where different people own some machines in a production node, and collaborate over a network.
- Seed Tech - A short description for the concept.
- Replicator Seed - Another description for a Seed Factory.
- Automation Village - A demonstration community using high levels of automation. A community owned business
- The Seed Factory Project - "After 10,000 years of civilization, isn't time to end scarcity?"
- Self-Replicating Communities
- Viral Factories - that can copy themselves
- Automated Production that Evolves
- Replicating Production Systems
- Self-Bootstrapping Automation
- Programmable Self-Expanding Factory - Uses combination of direct labor, remote operation, automation, and robotics.
- Mobile Factory Elements - Bring the factory to the worksite.
- Versions: - Residential, Industrial, Distributed, Difficult/Remote, Space.
- Growing System - Containerized hydroponics using waste cardboard boxes, organic mulch (like leaves and sawdust with compost) and a manure tea.
- Robotic Proxy - Using a tele-operated robot to observe or perform tasks. Reasons include reduced commuting, living in preferred locations, or the task location is remote or hazardous.
- Countering Resource Depletion - Premium resources (e.g. high grade ores or easy to mine) are limited. So by recycling and extracting from lower grade sources we can extend the life of all resources.
- Self-Sustaining Communities - That can efficiently make most of their own physical needs via automation, and also do other/outside work for services and fill in what they can't make.
- Resource Model - For spreadsheet version, use separate lines for alternatives, with % weight column to switch or mix choices. Use separate pages for phases, with flows between them for growth, and different table values and added lines to indicate state of the factory. Flow diagrams can also be included. Research free modeling tools besides spreadsheets.
- PV Tracking Mount - To increase output from purchased PV arrays. Since we cannot easily make our own solar panels from scratch, we can supplement their output with an active mount. We use single polar-axis mount and ignore seasonal tilt because the concentration ratio is low. Use side reflectors to increase collection area. Make sure panels are qualified for higher temperature use.
- Makerspace/Community Workshop - Build excess space and lease out use to help with growth. Possible roll-away lockers, with lockable carts or cabinets, so that people can put away their work, and easily pull it out and move it to a work area when needed. Larger sizes of storage/private work areas, and a merchant/vendor area (like indoor flea markets). Ample parking.
- The Paradox of Automation - Corporations are legal entities, they don't design and build anything, people do. Thus whatever technology is developed within corporations will also be available to individuals.
- The Automation Revolution - Parallel to the Industrial Revolution. The latter replaced much of human labor with new power sources. Automation will replace much of human thinking with new computation resources.
- Sneaky Naming - "Credit is what they have - debt is what you have" - a credit is a positive entry in an account book, a debit is is a negative entry. Credit reports and credit cards record the positive entries of the lenders, not your personal situation. What you have is debts, but since that sounds negative (and it is negative), they have renamed things to make it sound nicer, and thus induce you to borrow more.
- Modern Feudalism - Parallels of modern wealth concentration and required payments of average people to those with more money to medieval feudalism. We want to escape from this. Community owned production parallels early town charters.
- Earth Colonies as Prototype Space Colonies
- Launchways - Power-Assisted Runways for Space Launch - Includes gas pipe, electromagnetic, and mechanical accelerators.
- Space Truck Stops - Food, fuel, and rest on the way to anywhere. LEO, HEO, MTO, Phobos, Mars.
- Satellite Service Station - by analogy to automobile service station. Fuel, repairs.
- Space Engineering Task Force - To assign space addresses.
- Outer System Mining - Determine delta-V, mass return ratios, and materials availability.
- Sustainable Mars Colony - By that we mean it is affordable to sustain it. Thus the whole logistics and production chain has to be made affordable. Pushing everything from Earth is too expensive.
- Ownership of Locations - Establishing ownership tenure as a spur to space development. This includes defined orbits, as well as traditional land-based parcels.
Helium-3 is very volatile, so the concentration on the Lunar surface is measured in parts per billion. There's much more Uranium and Thorium on the Moon (parts per million) if you want nuclear power. But the real winner is Silicon for solar cells:
- He-3 on the Moon is ~15 ppb = 15 mg/ton = 8.8 GJ of fusion energy = 3.5 GJ electric power @ 40% conversion.
- Average composition of the Moon is 21% silicon = 210 kg/ton of rock. Space Station era silicon solar panels were 55W/kg, so 210 kg Si = 11.55 kW. Over a 15 year working life in a sunny orbit, that is 5,467 GJ x 90% (cell degradation) x 50% transmission losses to Earth = 2,460 GJ net electric.
So you are 700 times better off using the Silicon in lunar rock for energy than the He-3. Also, used solar cells can be easily reprocessed into new ones, so their life is much longer than 15 years. Radiation exposure in space damages the semiconductors that make the cells work, so they don't last forever. The energy cost of reprocessing is about 2 days worth of cell output, so it is a minor loss.
- Asset Droid Mining (a pun on asteroid mining).