Unreal Tournament 2004/Printable version

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Unreal Tournament 2004

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.


The large variety of terms and vocabulary found in a typical FPS game, such as Unreal Tournament 2004 tends to confuse newbies. This section deals with all terms found in the game.

General[edit | edit source]

Frag[edit | edit source]

A point. Awarded for diffrent things depending on which style server you are on. For example a frag in DM (death match) would be awarded for killing anyone else. In Team DM it would be awarded for killing an opponent on the opposite team. In CTF (Capture The Flag) it would be awarded for killing a member of the opposite team or for capturing the opponents flag. Frags are the method of keeping individual scores in Unreal Tournament 2004.

Spawn[edit | edit source]

When something enters the map. A player spawn, or a weapon spawn, or a vehicle spawn, etc. Where those things spawn is called a spawn point.

Suicide[edit | edit source]

Killing yourself. Either by jumping into something that kills you (lava, acid, off into space), by shooting yourself or getting hit by your own weapons blast, or by typing /suicide into the console.

Score[edit | edit source]

Single Player[edit | edit source]

Ladder[edit | edit source]

Credits[edit | edit source]

Change Arena[edit | edit source]

Challenges[edit | edit source]

During the single player game, your team may challenge or be challenged by another to a battle, either for credits or a player. If you reject a challenge you have to pay a fee.

Bloodrites[edit | edit source]

Team A pays to challenge Team B for the ownership of a Team B member. If Team A wins they get that member.

Head-to-Head[edit | edit source]

Team A challenges the leader of Team B to a one-on-one deathmatch. Each team pays a wager and the winning team gets both.

Gameplay[edit | edit source]

Killing Sprees[edit | edit source]

Awards for every 5th kill without dying

  • Killing Spree - 5 kills
  • Rampage - 10 kills
  • Dominating - 15 kills
  • Unstoppable - 20 kills
  • GODLIKE - 25 kills
  • WICKED SICK - 30 kills

Multiple Kills[edit | edit source]

Awards for building up chains of kills in quick succession (maybe 3-4 seconds apart or less?)

  • Double Kill - 2 kills
  • Multi Kill - 3 kills
  • Mega Kill - 4 kills
  • Ultra Kill - 5 kills
  • Monster Kill - 6 kills
  • Ludicrous Kill - 7 kills
  • HOLY S**T - 8+ kills

Headshot[edit | edit source]

Killing by shooting someone in the head, with either the Lightning Gun or Sniper Rifle. Head shots do more damage than body shots with these weapons, and a single head shot can kill a player even with 100% health.

Flak Monkey[edit | edit source]

Score 15 frags with the Flak Cannon.

Team Games[edit | edit source]

Flag[edit | edit source]

Ball[edit | edit source]

Spawn Point[edit | edit source]

Assault[edit | edit source]

Objective[edit | edit source]

Reinforcements[edit | edit source]

Spawn Point[edit | edit source]

Trophy[edit | edit source]

Vehicle Destruction[edit | edit source]

Onslaught[edit | edit source]

Power Node[edit | edit source]

Power Core[edit | edit source]

Vehicle Awards[edit | edit source]

Deathmatch Variants[edit | edit source]

Bottom Feeder[edit | edit source]

Mutant[edit | edit source]

Camper[edit | edit source]

A person who stays in one spot for whatever reason. A person who stays at the opponents spawn points and kills them as they enter the map would be a spawn camper. A person who guards his or her own base/flag/power core would be a camper. Also a person who stays in one place and uses sniper weapons to kill their enemies would also be called a camper. Generally used as a term of derision, although in most cases it is simply a matter of good defense. The opposite of camping would be "Running & Gunning".

Invasion Wave[edit | edit source]

Core Basics

This section covers all the very basic factors of Unreal Tournament 2004, which every player must know. Some of these usage tips are also covered in the game manual and the in-game tutorials.

Contents[edit | edit source]


Unreal Tournament 2004 has a variety of gametypes, each requiring different strategies and tactics. This guide will explain such strategies used.

Contents[edit | edit source]

Original Gametypes[edit | edit source]

Deathmatch Variations[edit | edit source]

This section contains the Deathmatch gametype and other gametypes related to it.

Other Gametypes[edit | edit source]

These gametypes are not included in the original version of Unreal Tournament 2004, but were modded upon it. The Instagib Capture the Flag gametype was added in a patch released by Epic Games.


Unreal Tournament 2004 contains a variety of weapons, each with a unique attack. The key to mastering these weapons is to find out in which situations each of these weapons can be used.

Contents[edit | edit source]

Standard Weapons[edit | edit source]

Super Weapons[edit | edit source]


Unreal Tournament has 4 different turrets, featured in the Assault gametypes. Turrets are stationary, but provide some heavy firepower. Being stationary, Turrets can be easily destroyed, but provide an excellent defensive barrier.

Contents[edit | edit source]


Vehicles are a new addition to the Unreal Tournament Series. Vehicles are allowed only in Onslaught and to some extent, Assault maps. Vehicles range from lumbering tanks, to speedy hovercrafts and knowing the strengths and weaknesses of each vehicle is crucial.

Contents[edit | edit source]

Original Vehicles[edit | edit source]

These vehicles are included in the original version of Unreal Tournament 2004 and are also included in the Editor's Choice Edition. The Ion Tank is a vehicle exclusive to the Assault Map "AS-Glacier" and is not found anywhere else.

Standard Vehicles[edit | edit source]

Spacefighters[edit | edit source]

Editor's Choice Edition Vehicles[edit | edit source]

These vehicles are not available in the original version of Unreal Tournament 2004, but are available solely in the Editor's Choice Edition. Maps with the "(Bonus Vehicles)" tag next to their name are maps available in the original version of UT2004, but have the new vehicles replacing some of the old vehicles.


Good tips for improving your game can be found at {ACDC}LordNightmare's blog. This applies mostly to general gameplay, although in terms of gametypes, it focuses mostly on deathmatch. It has not been updated recently, but then again, UT2004 still has the '04 part in it.

A place to look for gametype specific tips is MadHookUp's UT 2004 Guide For even more detailed, map specific tips, visit [http://www.stratosgroup.com/guides/html/200403unto/?cat=default Stratos Group's Unofficial Guide To Unreal Tournament 2004 ] Both of these pages, of course, contain more general info as well. The second one covers a lot of material,