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The Legend of Zelda: Link's Awakening (2019 video game)/Toadstool Trek

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Mysterious Forest[edit | edit source]

Upon entering the forest, the Owl flies in to tell Link to find a key in the Mysterious Forest. This key grants access to Tail Cave, the first major dungeon.

Head north till Link finds himself in a clearing with a Blue Moblin. Like the sign at the forest entrance says, they are not friendly. If a Moblin spots like, they will throw a spear from a distance, which deals a half heart of damage if it connects. Either sneak up on them, or raise the shield and cautiously approach to slash when when the opportunity presents itself. Moblins take two sword strikes to dispatch, or just one spin attack to be defeated.

Head to the northeast of the clearing and the sound of a drum becomes audible. Traveling closer to the sound will show it is coming from a racoon drumming it's belly. If you walk farther north the Racoon teleports Link to a different part of the Mysterious Forest. Here Link will encounter more moblins as well as red slimes to the south. Red Slimes jump at link and deal a half heart of damage. When Link attacks a Red slime with the sword, the Red Slime splits in two smaller red slimes, which can then be fully defeated. The smaller red slimes can't harm Link directly, but they will cling onto him to slow him down. Raise the shield or slash the sword to knock them off.

Head north to reach a Great Fairy. It is a good idea to mark this location on your map with a heart.

Just to the west of the Great Fairy is a moblin with a shield, which is the most difficult enemy faced so far. Take advantage of the nearby Great Fairy to get a feel for how to fight it without worrying about hearts.

Log Mini-Dungeon[edit | edit source]

South Chamber[edit | edit source]

Find and head into the log. Start breaking crystals, while avoiding standing on cracked tiles for too long. Bats can deal a half heart of damage, but are more dangerous for their ability to knock Link off of precarious paths. Make it to the opposite side of the chest, and then push the rock directly south of the chest to make the treasure chest accessible. This chest contains a whooping 50 rupees, which is a big sum at this part of the game.

Middle Chamber[edit | edit source]

North of the previous chamber is a bend with twin green slimes. These slimes don't divide when hit, making them more straightforward to dispatch. However they still deal a half heart of damage when touched.

West Chamber[edit | edit source]

A chamber with a Piece of Heart! Unfortunately Link doesn't have the tools to get it right now, so mark it on the map with a treasure chest for later.

Push the rock south of Link down, then push another rock down to clear a path to the exit.

Toadstool[edit | edit source]

Immediately after leaving the Log, Link will be spotted by a shielded moblin! Just next to the Moblin is a red toadstool behind some shrubs. Grab the toadstool (It's required), then head back into the log. Unfortunately getting back is harder then getting in.

First push the bottom right boulder to the right. Then push the boulder that was located to the upper left of that boulder to the left. Now push the northernmost boulder next to a skull upwards. Push one of the eastern boulders to the right, then push the remaining boulder that once neighbored it either up or down depending on the boulder to clear a path. Backtracking through the rest of the log is straightforward.

Head to the northeast of the forest to find an exit, then head southeast to find the Witches Hut. Along the way a charged blob patrols the path, which should be approached with caution. A Zora hiding in a pond will also pop out to shoot fireballs at Link.

Give the witch the sleepy toadstool to gain 20 doses of magic powder in exchange. More doses cost either 50 rupees or another toadstool, so don't waste them. The witch doesn't begin selling magic powder unless Link has collected at least one toadstool, so don't try to skip collecting it. Magic powder is very useful because it can not only light flames, it can also sometimes be used on enemies. To try lighting a fire, there is a handy unlit torch in the Witches Hut. As a test, try using the powder on the charged blob on the way back to the Forest. If successful, the charged blob can now be talked to!

Find the racoon and talk to it to learn it's sensitive to powder and dust. Use some Magic powder on it to get a reaction, and transform it into Tarin! The disorienting fog is now gone, so go north to find a treasure chest. The Tail Key is inside. After Link collects the key, the Owl returns to remind Link to use it at Tail Cave. Go to Tail Cave southeast of Mabe Village to use it. Once the bars lower, enter Tail Cave.

Questions[edit | edit source]

In the Shakespearean tragedy Macbeth witches famously rhymed. Is the rhyming of the Witch in the English version of The Legend of Zelda: Link's Awakening inspired by this work?

Read more about Macbeth in the Wikibook William Shakespeare's Works or read the original script at Wikisource.

Hitting the Beach · Tail Cave Exploration