Source SDK: Mastering the Source/NPCs

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Creating a Prefab
Source SDK: Mastering the Source Next page
Making the Land
NPCs

NPCs, or Non Player Characters are computer controlled characters in video games. In this case, they are placed throughout your map via entity place marker. Half-Life 2 features a variety of NPCs, both friendly and hostile.

  • npc_alyx
  • npc_antlion
  • npc_antlion_template_maker
  • npc_antlionguard
  • npc_barnacle
  • npc_barney
  • npc_breen
  • npc_citizen
  • npc_combine_camera
  • npc_combine_s
  • npc_combinedropship
  • npc_combinegunship
  • npc_crabsynth
  • npc_cranedriver
  • npc_crow
  • npc_cscanner
  • npc_dog
  • npc_eli
  • npc_fastzombie
  • npc_fisherman
  • npc_gman
  • npc_headcrab
  • npc_headcrab_black
  • npc_headcrab_fast
  • npc_helicopter
  • npc_ichthyosaur
  • npc_kleiner
  • npc_manhack
  • npc_metropolice
  • npc_monk
  • npc_mortarsynth
  • npc_mossman
  • npc_pigeon
  • npc_poisonzombie
  • npc_rollermine
  • npc_seagull
  • npc_sniper
  • npc_stalker
  • npc_strider
  • npc_turret_ceiling
  • npc_turret_floor
  • npc_turret_ground
  • npc_vortigaunt
  • npc_zombie
  • npc_zombie_torso
Previous page
Creating a Prefab
Source SDK: Mastering the Source Next page
Making the Land
NPCs