Ruby Hacking Guide/Garbage Collection
- 1 The Runtime Structure of a Program
- 2 Outline
- 3 Object management
- 4 Mark
- 5 Sweep
- 6 Considerations
- 7 Initialization codeflow
- 8 Object Creation
The Runtime Structure of a Program
Before diving into the content of this chapter, let us review the organization of memory at program execution time. This chapter will involve some low-level components of computer architecture, so familiarizing oneself with some basic concepts ahead of time will be required. Moreover, these concepts will be required for later chapters as well. Let's get them out of the way here.
Most C programs have the following components in their memory space:
- text area,
- a store of static and global variables,
- the machine stack,
- the heap.
The text area is where the code is stored. The second component should be clear. The machine stack is where functions' arguments and local variables are stacked. The heap is what is allocated by
Let's discuss the machine stack in detail. Being called a machine "stack", it obviously has a stack-like construction. In other words, we can keep adding new elements to the top. In practice values are added to the stack in individual
int units but conceptually there is a larger unit called the stack frame.
Each stack frame corresponds to one function call. In other words, each function call will add one stack frame and a stack frame is taken off on
return. If we extremely simplify this, the machine stack could look like Figure 1.
the top +-------------+ | stack frame | <-- the frame for the currently running function +-------------+ | stack frame | +-------------+ | stack frame | +-------------+ | stack frame | +-------------+ | stack frame | +-------------+ the bottom
Figure 1: The machine stack
In this figure we marked the extreme end of the stack "the top," but the machine stacks does not necessarily address frames from low to high. For example on x86 machines the stack grows from higher addresses to lower ones.
malloc() memory of arbitrary size can be allocated.
alloca() is the machine stack version of this. However, memory allocated by
alloca() does not need to be deallocated. Or, rather, it may be better to say that that the memory "gets" deallocated with the function's
alloca()-allocated values cannot be used as a function's
return value. This is the same as saying "pointers to local variables cannot be returned."
All this is fine. It basically means that we can locally allocate arrays which change in length dynamically.
However there are environments where there is no native
alloca(). Many would prefer to use an
alloca() in those environments as well, so a function with the same behavior could be written in C. In this case, however, it may only be implemented to "not require deallocation," but may not necessarily be allocating memory on the machine stack. In fact, it normally would not do this. If it could do that, there may as well be a native implementation of
How can we implement
alloca() in C? The most straight-forward implementation first allocates memory with
malloc(). It then stores the caller function and the allocated address on a global list. Then the next time
alloca() is called, if there is any memory that was allocated for a function which has already concluded, it can be
free()'ed (see Figure 2).
+-----------+ +------------+ | main | | main | +-----------+ +------------+ | A | ===> | A | +-----------+ +------------+ | B | | B | mark that B -> alloca(32) +-----------+ | alloca(32) | free the memory allocated for D | C | +------------+ +-----------+ | D | | alloca(8) | mark that D -> alloca(8) +-----------+
Figure 2: The behavior of a C implementation of
missing/alloca.c is an implementation of just such an emulated
Now let's begin the main subject of this chapter, garbage collection.
What GC does
Mark & sweep
Sweep & copy
The Ruby stack
The machine stack
Other root objects
Generations of GC
volatile keyword in GC
The allocation framework
User-defined object creation
Problems with the allocation framework
Comments, suggestions, and criticisms may be sent to Aoki MINERŌ <email@example.com>. Please direct translation comments, suggestions, and criticisms to the translator of this chapter, mitcho (Michael Yoshitaka Erlewine) <firstname.lastname@example.org>.