There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory|factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed. Also, each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and contantly produced resources, and because barracks are possible of being built in the first age.
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Light Infantry
Slingers
Javelineers
Elite Javelineers
Arquebusiers
Musketeers
Riflemen
Infantry
Assault Infantry
Heavy Infantry
Hoplites
Phalanx
Pikemen
Elite Pikemen
Fusiliers
Anti-Tank Rifle
Bazooka
Anti-Tank Missile
Ranged Infantry
Bowmen
Archers
Crossbowmen
-same-
(Upgrades into Musketeers)
Scouts
Scout
-same-
Explorer
-same-
-same-
Commando
Special Forces
Elite Special Forces
Machine Guns
Machine Gun
Heavy Machine Gun
Advanced Machine Gun
Flamethrowers
Flamethrower
-same-
-same-
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Light Cavalry
Light Horse
Light Cavalry
Elite Light Cavalry
Hussar
Armoured Car
Armoured Scout Car
Armoured Cavalry
Heavy Cavalry
Cataphract
Knight
Heavy Knight
Cuirassier
Light Tank
Tank
Main Battle Tank
Ranged Cavalry
Horse Archer
Heavy Horse Archer
Dragoon
Carabineer
(Upgrades into Armoured Car)
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Artillery
Catapult
Trebuchet
Bombard
Cannon
Artillery
Howitzer
Rocket Artillery
Anti-Aircraft
Anti-Aircraft Gun
Anti-Aircraft Battery
Anti-Aircraft Missile
Supply Wagons
Supply Wagon
-same-
-same-
Supply Truck
-same-
-same-
Dock, Anchorage or Shipyard [ edit | edit source ]
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Light Ships
Bark
Dromon
Caravel
Corvette
Sloop
Destroyer
Cruiser
Missile Cruiser
Heavy Ships
Trireme
Galley
Carrack
Frigate
Man o' War
Dreadnought
Battleship
Advanced Battleship
Fireships
Fire Raft
Heavy Fire Raft
Fireship
Heavy Fireship
Submarine
-same-
Attack Submarine
Aircraft Carriers
Aircraft Carrier
-same-
Bombardment Ships
Bomb Vessel
Bomb Ketch
(Upgrades into Dreadnought)
Fishermen
Fishermen
-same-
-same-
-same-
-same-
-same-
-same-
-same-
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Bombers
Bomber
Strategic Bomber
Stealth Bomber
Fighters
Biplane
Fighter
Jet Fighter
Advanced Fighter
Helicopters
Helicopter
Attack Helicopter
-same-
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Generals
General
-same-
-same-
-same-
-same-
-same-
-same-
-same-
Spies
Spy
-same-
-same-
-same-
-same-
-same-
-same-
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Citizens
Citizen
-same-
-same-
-same-
-same-
-same-
-same-
-same-
-same-
Militia*
Militia
-same-
-same-
Minutemen
-same-
-same-
Partisan
-same-
Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Caravan
Caravan
-same-
-same-
-same-
-same-
-same-
-same-
-same-
-same-
Merchant
Merchant
-same-
-same-
-same-
-same-
-same-
-same-
-same-
-same-
- The Despot
- The Senator
- The Monarch
- The President
- The CEO
- The Comrade
Each nation can produce exclusive units which are more powerful than the line of units they replace.
Aztec
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Atl-Atl
Royal Atl-Atl
Xopilli Atl-Atl
Jaguar Infantry
Jaguar Assault Infantry
-same-
Bantu
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Umpakati
Yangombi Umpakati
Impi Umpakati
Fighter Aircraft
Hawk Fighter
Eagle Fighter
British
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Highlanders
Black Watch
Foot Archers
Longbow
King's Longbow
King's Yeomanry
Bomber Aircraft
Lancaster Bomber
Chinese
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Fire Lance
Heavy Fire Lance
Manchu Musketeer
Manchu Riflemen
Manchu Infantry
Egyptians
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Cavalry
Light Camel
Camel Warrior
Elite Camel Warrior
Cavalry Archers
Chariot
Heavy Chariot
Mameluke
Royal Mameluke
French
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Heavy Cavalry
Chevalier
Heavy Chevalier
Horse Grenadier
Horse Guard Grenadier
Germans
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Volksgrenadiers
Heavy Infantry
Solduri
Barbarian
Vandal
Landsknecht
Heavy Cavalry
Tiger Tank
Leopard Tank
-same-
Machine Gun
MG 42
Greeks
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Heavy Cavalry
Companion Cavalry
Royal Companion Cavalry
Stratiotai
Royal Stratiotai
Inca
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Inti Clubmen
Royal Inti Macemen
Artillery
Inca Mortar
Inca Siege Mortar
Japanese
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Heavy Infantry
Ashigaru Spearmen
Bushi
Elite Bushi
Samurai
Gun Samurai
Koreans
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Foot Archers
Hwarang
Elite Hwarang
Royal Hwarang
Elite Royal Hwarang
Artillery
Flaming Arrow
Heavy Flaming Arrow
Maya
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Balamob Slinger
Royal Balamob Slinger
Eagle Balamob Slinger
Heavy Infantry
Recoiless Gun
Dragon AT Missile
Mongols
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Cavalry Archers
Nomad
Steppe Nomad
Horde
Golden Horde
Nubians
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Foot Archers
Kushite Archer
Royal Kushite Archer
Apedemak Archer
Cavalry Archers
Camel Archer
Heavy Camel Archer
Camel Raider
Camel Corps
Romans
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Heavy Infantry
Legion
Caesar's Legion
Praetorian Guard
Russians
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Red Guards Infantry
Shock Infantry
-same-
Light Cavalry
Rusiny Lancer
Cossack
Don Cossack
Heavy Cavalry
T-80
-same-
Artillery
Katyusha Rocket
Spanish
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Heavy Infantry
Scutari
Royal Scutari
Tercio
Royal Tercio
Turks
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Infantry
Janissary
Royal Janissary
Artillery
Basilica Bombard
Basilica Cannon
Thrones & Patriots Unique Units [ edit | edit source ]
Americans
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Gunpowder Infantry
Continental Marines
Marine Riflemen
Marine Infantry
Assault Marine
-same-
Lakota
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Horse Archers
Sunka Wakan
Eagle Feather Horse
Musket Horse
Repeating Rifle Horse
Iroquois
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Scouts
Takohs
-same-
Akweks
-same-
Okwari
Heavy Infantry
Spearmen
Mohawk Spearmen
Heavy Mohawk Spearmen
Elite Mohawk Spearmen
Persians
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Heavy Infantry
Immortal
Anusiya
Athanoi
Arquebus Immortal
Elephants*
War Elephant
Mahout
Gun Mahout
Culverin Mahout
A unique unit type available to the Persians and Indians at the Stable.
Indians
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Elephants*
War Elephant
Mahout
Gun Mahout
Culverin Mahout
-
A unique unit type available to the Persians and Indians at the Stable.
Dutch
Unit Type
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age
Post-Information Age
Light Ships
Brig
Fluyt
Clipper
Merchant
Armed Merchant
-same-
-same-
-same-
-same-
-same-
-same-
-same-
-same-
Caravan
Armed Caravan
-same-
-same-
-same-
-same-
-same-
-same-
-same-
-same-
Supply Wagon
Armed Supply Wagon
-same-
-same-
-same-
-same-
-same-
-same