Programming Fundamentals/Program Design
Program design consists of the steps a programmer should take before they start coding the program in a specific language. These steps when properly documented will make the completed program easier for other programmers to maintain in the future. There are three broad areas of activity:
- Understanding the Program
- Using Design Tools to Create a Model
- Developing Test Data
Understanding the Program
If you are working on a project as one of many programmers, the system analyst may have created a variety of documentation items that will help you understand what the program does. These could include screen layouts, narrative descriptions, documentation showing the processing steps, etc. If you are not on a project and only creating a simple program, you will likely have only a brief description of the program’s purpose. Understanding a program's purpose usually involves understanding its:
This IPO approach works very well for beginning programmers. Sometimes, it might help to visualize the program running on the computer. You can imagine what the monitor will look like, what the user must enter on the keyboard and what processing or changes will be made.
An algorithm is a series of specific and finite instructions that produce a result (output), Algorithms are everywhere. For example, in a recipe, directions of a GPS, how to tie a tie, etc. Flowcharts and Pseudocode are very useful tools to organize and design algorithm. However, in order to develop a useful algorithm, it is necessary to.
- Understand the problem
- Define an input
- Process the input data
- Expect output
- Test and analyze data
Algorithms are the basis of any computer program, before writing a single line of code it is necessary to design an algorithm that solves the problem. A good programmer must be a good problem solver and be knowledgeable of their own inputs.
Using Design Tools to Create a Model
At first, you will not need a hierarchy chart because your first programs will not be complex. But as they grow and become more complex, you will divide your program into several modules (or functions).
The first modeling tool you usually learn is pseudocode. You will document the logic or algorithm of each function in your program. At first, you will have only one function, and thus your pseudocode will follow closely the IPO approach above.
There are several methods or tools for planning the logic of a program. They include: flowcharting, hierarchy or structure charts, pseudocode, HIPO, Nassi-Schneiderman charts, Warnier-Orr diagrams, etc. Programmers are expected to understand and create flowcharting and pseudocode. These methods of developing a program's model are usually taught in computer courses. Several standards exist for flowcharting and pseudocode and most are very similar. However, most companies have their own documentation standards and styles. Programmers are expected to quickly adapt to any flowcharting or pseudocode standards for the company at which they work. The other methods that are less universal require some training which is generally provided by the employer.
Later in your programming career, you will learn about using application software that helps create an information system and/or programs. This type of software is called Computer-Aided Software Engineering (CASE).
Understanding the logic and planning the algorithm on paper before you start to code is a very important concept. Many students develop poor habits and skipping this step is one of them.
Develop Test Data
Test data consists of the programmer providing some input values and predicting the outputs. This can be quite easy for a simple program and the test data can be used to check the model to see if it produces the correct results.
- Inputs – Processing – Outputs
- Written statements used to convey the steps of an algorithm or function, not actual code.
- test data
- Providing input values and predicting the outputs.