Pokémon/Pokédex/Magneton

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Basic Statistics[edit | edit source]

  HP Attack Defense Speed Special Attack Special Defense
Base Stats (RB/Y) 50 60 95 70 120
Base Stats (GS/C) 50 60 95 70 120 70
Base Stats (RS/FL/E) 50 60 95 70 120 70
Base Stats (DP/PT/HGSS)
Base Stats (BW/B2W2)
Base Stats (XY/ORAS)
Base Stats (SM/USUM)
Base Stats (Sword/Shield/BDSP)
Max Stats (RB/Y) 303 218 288 238 338
Max Stats (GS/C) 303 218 288 238 338 238
Max Stats (RS/FL/E) 304 240 317 262 372 262
Max Stats (DP/PT/HGSS)
Max Stats (B/W/B2W2)
Max Stats (X/Y/ORAS)
Max Stats (SM/USUM)
Max Stats (Sword/Shield/BDSP)
Effort Points (Sword/Shield/BDSP)

Type Matching[edit | edit source]

Type Matching for Red/Blue/Yellow[edit source]

Move types which are good on Magneton in Red/Blue/Yellow: Ground
Move types which are bad on Magneton in Red/Blue/Yellow: Electric, Flying

All other move types are normal effectiveness on Magneton in Red/Blue/Yellow.

Type Matching for all later games[edit source]

Move types which are very good on Magneton: Ground
Move types which are good on Magneton: Fire, Fighting
Move types which are bad on Magneton: Bug, Dark, Dragon, Electric, Ghost, Grass, Ice, Normal, Psychic, Rock
Move types which are very bad on Magneton: Flying, Steel
Move types which don't effect Magneton: Poison

All other move types are normal effectiveness on Magneton.


NOTE: Magneton has a new type starting in Gold/Silver, and that's the reason for the major differences in type matching.

Moveset[edit | edit source]

Level Red / Blue Yellow Gold / Silver Crystal Ruby / Sapphire
Emerald
XD / Colosseum
Fire Red / Leaf Green
Start Tackle
Sonicboom
Thundershock
Tackle
Sonicboom
Thundershock
Tackle
Thundershock
Supersonic
Sonicboom
Tackle
Thundershock
Supersonic
Sonicboom
Metal Sound
Tackle
Thundershock
Supersonic
Metal Sound
Tackle
Thundershock
Supersonic
6 - - Thundershock Thundershock Thundershock Thundershock
11 - - Supersonic Supersonic Supersonic Supersonic
16 - - Sonicboom Sonicboom Sonicboom Sonicboom
21 Sonicboom Sonicboom Thunder Wave Thunder Wave Thunder Wave Thunder Wave
25 Thundershock Thundershock - - - -
26 - - - - Spark Spark
27 - - Lock-On Lock-On - -
29 Supersonic Supersonic - - - -
35 - - Swift Tri Attack Lock-On Lock-On
38 Thunder Wave Thunder Wave - - - -
43 - - Screech Screech - -
44 - - - - Tri Attack Tri Attack
46 Swift Swift - - - -
53 - - Zap Cannon Zap Cannon Screech Screech
54 Screech Screech - - - -
62 - - - - Zap Cannon Zap Cannon

TM/HM[edit | edit source]

  • RB/Y/GS/C/RS/FL: Double Team, Flash, Hyper Beam, Rest, Thunder, Toxic
  • RB/Y/C/RS/FL: Thunderbolt
  • RB/Y/GS/C: Swift
  • RB/Y/RS/FL: Reflect
  • GS/C/RS/FL: Frustration, Hidden Power, Protect, Rain Dance, Return
  • RB/Y: Bide, Double-Edge, Mimic, Rage, Substitute, Take Down, Teleport, Thunder Wave
  • GS/C: Curse, Endure, Rollout, Sleep Talk, Snore, Swagger, Zap Cannon
  • RS/FL: Facade, Secret Power, Shock Wave, Sunny Day

Trading Cards[edit | edit source]

  • Base Set #9 - Magneton
  • Fossil #11 - Magneton
  • Fossil #26 - Magneton
  • Team Rocket #11 - Dark Magneton
  • Team Rocket #28 - Dark Magneton
  • Gym Heroes #8 - Lt. Surge's Magneton
  • Neo Revelation #10 - Magneton
  • Aquapolis #H16 - Magneton
  • Aquapolis #22 - Magneton
  • Skyridge #H18 - Magneton
  • Skyridge #H19 - Magneton
  • Skyridge #19 - Magneton
  • EX Dragon #17 - Magneton
  • EX Dragon #35 - Magneton
  • EX FireRed & LeafGreen #27 - Magneton
  • EX Team Rocket Returns #39 - Dark Magneton
Basic: Magnemite Stage 1: Magneton Stage 2: Magnezone