Physics Explained Through a Video Game

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This textbook explains algebra-based high school leveled mechanical physics through Bonk.io, a multiplayer physics browser game that runs on the Box2D physics engine . Materials from this video game are used to explain real-world physics concepts.

Quick Navigation

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Table of Contents

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Note that the Table of Contents is subject to change and may not reflect recent structural changes. If a topic is linked below, it shows that the section either has reached a high level of completion (★★), is actively being built (★), or has not been started (X or unlabeled).

Unit 0: A Review of Math and Scientific Experimenting

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Topic 0.1 - Algebraic Manipulation

Topic 0.2 - Combining Equations

(★) Topic 0.3 - Introduction to Vectors

Topic 0.4 - Vector Operations

Topic 0.5 - Experimental Data

Topic 0.6 - Applications of Experiments

Unit 1: Kinematics

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(★★) Topic 1.1 - Displacement

(★★) Topic 1.2 - Calculating Displacement

(★★) Topic 1.3 - Speed and Average Velocity

(★★) Topic 1.4 - 1-D Uniformly Accelerated Motion

(★★) Topic 1.5 - Motion in 2 Dimensions

Unit 2: Forces and Newton’s Laws

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(★) Topic 2.1 - Systems and Center of Mass

(X) Topic 2.2 - Topic 2.2 - Forces and Free Body Diagrams

(★) Topic 2.3 - Newton's Second Law

(X) Topic 2.4 - Newton's First and Third Laws

Topic 2.5 - Resistive and Frictional Forces

Topic 2.6 - Spring Forces

Topic 2.7 - Tension and Circular Forces

Unit 3: Work and Energy

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Topic 3.1 - Translational Kinetic Energy

Topic 3.2 - Work

Topic 3.3 - Potential Energy

Topic 3.4 - Conservative and Nonconservative Forces

Topic 3.5 - Power

Unit 4: Linear Momentum and Collisions

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Topic 4.1 - Introduction to Linear Momentum

Topic 4.2 - Impulse (Change of Momentum)

Topic 4.3 - Conservation of Momentum

Topic 4.4- Inelastic and Elastic Collisions

Unit 5: Statics and Rotation

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Topic 5.1 - Rotational Kinematics

Topic 5.2 - Torque

Topic 5.2 - Rotational Inertia

Topic 5.4 - Translational and Rotational Equilibrium

Topic 5.5 - Angular Momentum

Topic 5.6 - Rotational Kinetic Energy

Topic 5.7 - Rolling Objects

Unit 6: Springs and Oscillations

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Topic 6.1 - Review of Springs

Topic 6.2 - Introduction to Simple Harmonic Motion (SHM)

Topic 6.3 - Experimenting with SHM

Topic 6.4 - Physical Pendulums

Unit 7: Gravitation

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Topic 7.1 - Newton's Law of Universal Gravitation

Topic 7.2 - Kepler's Laws

Prior Knowledge

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For this textbook, it is recommended that you have taken at least one year of high-school leveled algebra. If you have not yet, that is okay. There is still a lot of value in most of the topics below as much of it is designed to be conceptual, not overwhelmingly math-heavy. If you would prefer, refer to Unit 0 for support with the existing mathematical concepts in this series. This will make it easier to understand the computations in the following units.

Content Credits

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This project partially contains text, images, and other media that was originally published on services owned by Fandom, Inc. under a CC-BY-SA license. Correspondingly, all content within this textbook will be credited to be taken from Fandom, Inc. when appropriate.[1]

  1. "Physics, Explained Through Bonk.io". Bonk.io Wiki. Retrieved 2024-07-05.