OpenVOGEL/User's guide

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The following tutorial pages are intended for end users. Hence, here you will not find information about how the program has been built, but about how it works and how to use it in practical aircraft design.

Graphic interface[edit | edit source]

Part 1: simulating a simple wing model[edit | edit source]

In this guide we show you how to:

  • Create and edit a lifting surface.
  • Load polar curves to simulate skin drag using XFoil or other data sources.
  • Start a steady simulation.

Part 2: creating a fuselage[edit | edit source]

In this guide we show you how to:

  • Create and edit a native OpenVOGEL fuselage.
  • Import fuselages from OpenVSP or other sources.

Part 3: propellers[edit | edit source]

In this guide we show you how to:

  • Create and edit a propeller.

Calculation console[edit | edit source]

Part 1: introduction to the Console[edit | edit source]

In this guide we show you how to:

  • Introduce commands and work with the cosole.
  • Run the simulation remotely from Tucan.
  • Setup Intel MKL for improved calculation performance.

Part 2: running the simulation from the console[edit | edit source]

In this guide we show you how to:

  • Run a steady analysis in the Console.
  • Run different standard batch simulations and interpret the results.