OpenGL Programming/Anti-Aliasing

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Concept keywords:

  • (Spatial) Anti-aliasing
  • MSAA (MultiSample Anti-Aliasing)
    • Provided by OpenGL
    • According to, MSAA is still in progress in Mesa.
    • Full GLUT example available at OpenGL wiki, using GL_MULTISAMPLE/GLUT_MULTISAMPLE (not producing results with Mesa 8).
  • Supersampling or FSAA (Full-Scene/Full-Screen Anti-Aliasing)

Shader-based (with acronyms feast!):

< OpenGL Programming

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