Oberon/ETH Oberon/2.3.7/OGLDisplay.Mod

From Wikibooks, open books for an open world
Jump to navigation Jump to search
(* ETH Oberon, Copyright 1990-2003 Computer Systems Institute, ETH Zurich, CH-8092 Zurich.
Refer to the license.txt file provided with this distribution. *)

MODULE OGLDisplay; (** AUTHOR "fkuhn"; PURPOSE "Oberon Graphics Library display base"; *)

TYPE
	State* = POINTER TO StateDesc;
	StateDesc* = RECORD
		activate*: PROCEDURE(state, oldState: State);
		deactivate*: PROCEDURE(state, newState: State)
	END;

VAR
	cardBase, linBase: LONGINT;
	cardSet, linSet: BOOLEAN;
	currentState* : State;

(** 
	sets the address of the Graphic Registers
	this has to be done exactly once by the Display module
 **)
 PROCEDURE SetCardBase*(adr: LONGINT);
 BEGIN
 	cardBase := adr; cardSet := TRUE
 END SetCardBase;
 
(** 
	sets the address of the framebuffer:
	this has to be done exactly once by the Display module
 **)
 PROCEDURE SetLinearBase*(adr: LONGINT);
 BEGIN
 	linBase := adr; linSet := TRUE
 END SetLinearBase;
 
(** returns the address of the Graphic Card Registers **)	
PROCEDURE CardBase*(): LONGINT;
BEGIN
	IF cardSet THEN
		RETURN cardBase
	ELSE	
		HALT(1000)
	END
END CardBase;

(** returns the address of the framebuffer **)
PROCEDURE LinearBase*(): LONGINT;
BEGIN
	IF linSet THEN
		RETURN linBase
	ELSE	
		HALT(1000)
	END
END LinearBase;

(** a default for the activate method of state, does nothing **)
PROCEDURE ActivateState*(state, oldState: State);
BEGIN
END ActivateState;

(** a default for the deactivate method of state, does nothing **)
PROCEDURE DeactivateState*(state, newState: State);
BEGIN
END DeactivateState;

(** ensures that the given state is active **)
PROCEDURE SwitchState*(state: State);
VAR
	current: State;
BEGIN
	current := currentState; currentState := state;
	current.deactivate(current, state);
	state.activate(state, current)
END SwitchState;

(*
(** ensures that the given state is active **)
PROCEDURE SwitchState*(state: State);
BEGIN
	currentState.deactivate(currentState, state);
	state.activate(state, currentState)
END SwitchState;
*)

BEGIN
	cardSet := FALSE; linSet := FALSE;
	NEW(currentState);
	currentState.activate := ActivateState; currentState.deactivate := DeactivateState
END OGLDisplay.
05.01.03 20:13:02