Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Liberation Mission 7

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This part of the walkthrough covers the seventh liberation mission in Nebula Area 1.

Again, the first time you enter MegaMan will warn you about whether to enter, although (as you've beaten the game, and as you are going in alone), the warning is a little different.

Once you enter, you will get a cutscene.

Here, Colonel will have 600HP, KnightMan 700HP, TomahawkMan 500HP, and NumberMan 450HP. The ColonelCannon C, KingdomCrusher K, and TomahawkSwing T will have 120 power, NumberTrap N will have 140 power.

Phase 1[edit | edit source]

Here, we will try to take out the Dark Hole that's in our way. Since we are up against ShadeMan, make sure to one-turn as much as you can so that chances are, TomahawkMan will be the most likely to get hit, as ShadeMan will only attack navis next to a dark panel (and of course TomahawkSwing does not liberate surrounding panels).

First, have a navi attack the panel on the right, then have the second navi go as far right as you can and liberate there so that you can open a path for TomahawkMan to use TomahawkSwing (do it on the item panel - a BattleChip, to avoid getting hit by ShadeMan during their phase). Then, the fourth navi should clear the path to the Dark Hole (if you want, you can remove the Bladia, but you're removing it next turn anyways... and the fifth should clear it (the last navi, in doing so, will get a heart).

  • Heh heh... Let's party!!

If you didn't attack Bladia head on, ShadeMan will attack either of the fourth or fifth Navis (you did use KnightMan, right?). The TinHawk in the upper-left and BigBrute in your area should move closer to your pack, but they are of no concern to you.

Phase 2[edit | edit source]

Of the six item panels that you can get with NumberCheck, three are traps (of which one is a stun trap). If you used TomahawkSwing on the BattleChip earlier, then you will need three navis to reach the key (and get three order points, while NumberMan and TomahawkMan will clear a path to the next area. NumberMan will disarm two damage traps and a stun trap, while gaining 2900 Zennys (1300 from one panel and 1600 from another) and a CustomVolt2 E.

Now, prepare to take a beating. Obviously, ShadeMan will attack either NumberMan or TomahawkMan for 80 damage, since you didn't clear the panels behind you. Now the TinHawk will start to harass or even attack your key navis, or move closer to NumberMan and TomahawkMan.

Phase 3[edit | edit source]

Now, you can use four navis to take care of the Dark Hole to the right. Since a BigBrute is nearby, have KnightMan attack the last panel on the path (or second last, doesn't matter a whole lot as the item panel behind you is a BugFrag), then TomahawkSwing in the rightmost column. Then, LongSword your way to the side of the hole, and use one navi to clear it. Your last navi should claim the second key behind the cleared Dark Hole (middle panel, one-turn to also get a BugFrag and three order points).

ShadeMan will either attack TomahawkMan or MegaMan. The BigBrute near KnightMan should harass you some more, while the TinHawk should move closer.

Phase 4[edit | edit source]

Of the three remaining item panels in the row of six, the one in the middle is a stun trap. To get around that, have KnightMan do another pincer liberation on the other end of where the Barrier Panels once stood (the back panel again unless you are good with one-turn liberations). Then have two more navis head in the direction of the farther Dark Hole (one-turn with the first to get a Slasher I, one-turn with the second to get three more order points). Then, use a TomahawkSwing (destroying a BattleChip) and your last navi to clear the way to the last Dark Hole.

ShadeMan should, for once, not be able to attack, but the TinHawk will (and can attack any of the first four navis for 60 damage - just hope that the hawk attacks KnightMan).

Phase 5[edit | edit source]

Have two navis clear the exposed dark holes, and then have two more navis clear the last Dark Hole. Finally, use either TomahawkSwing to get to ShadeMan immediately next phase, or a normal liberation so that you can use TomahawkSwing next phase for the four-column advantage.

ShadeMan will attack either the last navi, or the navis clearing the BigBrute or Bladia Dark Holes (again, just hope it's KnightMan).

Phase 6[edit | edit source]

That's six more phases to wail on ShadeMan. Can you handle it?

Congratulations, mission accomplished. Your reward:

Turns completed Reward
10 or less BlackWing W
11-12 ShadeMan DS S
13 or more 5000 zenny