MapleStory/Training Guide

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Currently, the names. I will put up monsters, descriptions, noticable drops, etc., later.

  • Level 1-10: (or level 8 for mages) Anywhere in Maple Island. Great respawn rate, bad idea to leave. Potential Magicians should avoid doing BIGGS COLLECTION OF ITEMS quest as killing Orange Mushrooms takes a very long time.

Once job advanced(Mages/Archers/Assassins): It would probably be best to stick with snails for another level.

  • Level 11-20: Henesys Hunting Ground I, Mushroom Garden, The Tree that Grew I, Southern Forest Tree Dungeon I (Slime tree dungeon), Pig Beach (Level 17+)
  • Level 21-30: Party Quest (Level 25+), Pig Beach, Forest of Wisdom, Horny/Green Mushroom Tree Dungeons (Mages), Blue Mushroom Forest, Ant Tunnel, Orbis Tower 20th Floor (Level 25+), Boars in the Perion district (Level 25+).
  • Level 31-40: Ant Tunnel, Land of Wild Boar I/II, Cave of Evil Eyes (for warrior/mages), Burnt Land II, , Terrace Hall, Sky Terrace I, Hidden Tower(warriors), LVL 38+ ONLY [If you're at Victoria Island, go to Florina Beach and finish all of the Florina food quests]
  • Level 41-50: Burnt Land II, Jr. Kitty Gardens, Orbis Tower 6/7 level (Leatties), Orbis Tower 3/4 level (Dark Leatties), Monkey Forest I, Dangerous Valley, Cloud Park IV, Zombie Lupin Tree Dungeons (Clerics only), B2 subway depot, B3 subway depot, Lorang*3 (Lightning wiz only), Sky Terrace IV, Hidden Tower (warriors, bandits and fire wizards only)
  • Level 51-60: Zombie Lupin Tree Dungeons (Cleric and Bandit), Golem Temple Entrance, Sleepy Dungeon IV, Cloud Park VI, Watch out for freezing road I, Forest of Dead Woods, Florina Beach (Lightning Wizards and Bandits)
  • Level 61-70: Drake's Meal Table (Warriors and Bandits), Cargo's Area, Forest of Dead Woods, Icy Road I, Wolf Territory II (Wizards only), The Crown Flyer (Thieves and Fire wizards), Warped Path of Time I
  • Level 71-80: Forest of Dead Woods, Sanctuary Entrance II, Icy Valley I, Wolf Territory V, Cave of Trial II, Garden of Darkness, Warped Path of Time II (Ice Mage), Forgotten Path of Time I (Fire Mage, Priests)
  • Level 81-90: Icy Valley II, Dangerous Cliff, Cave of Trial II, Garden of Darkness, Sanctuary entrance IV, Unbalanced Time
  • Level 90+: Icy Valley II, Cave of Trial III, Unbalanced Time, Twisted Time, Lost Time, Forbidden Time (Priests)
  • Level 100+: Forgotten Passage, Warped Passage
Note
It is adviced that the player only hunts monsters that they can effectively kill in up to 4 hits tops. It is highly suggested that a player seeks the best exp giving monster he/she can one or two hit ko. This is because a player can train more effectively by killing monsters in this way rather then trying to kill stronger monsters that take more then four hits.
A thought on this; Higher levelled characters (80-90+) may train better at monsters which require more hits, such as Death Teddies and Spirit Vikings, just for the high amount of EXP they give compared to other alternatives. --EMP Demon
Note
Spawn rate depends on how many people are on any given map. The more people on a map the higher the spawn rate becomes, termed spawn acceleration. By the same token the opposite is true: the less people on the map the worse the spawn rate becomes. It is advised that players seek like leveled people to party with given that parties of 4+ affect spawn rate and that each player gains exp from everyone else kill with a ten percent bonus to exp.
Actually, a map has a set amount of monsters (which MAY vary with the amount of players present, as the Lycanthropes in Wolf Territory V suggests), and at every respawn time the amount of monsters respawned equals to the amount of monster killed (Fairies, Boogies and bosses seem to be spawning in a different pattern). The respawn time doesn't go any quicker with the amount of people there, though the monster amount MAY go up (by a tiny margin). The biggest advantage is you don't have to walk around so much, but that's not really helpful for some maps.

New Training Guide[edit | edit source]

Lvl 1 to 30[edit | edit source]

Henseys Hunting Ground - Suitable for All classes from level 10 to 30, better for ranged classes.
Monsters Blue Snail (Lv 2, 15HP, 4xp, floor 1, 2*)

Red Snail (Lv 4, 45HP, 8xp, floor 1, 3*) Shroom (Lv 2, 20HP, 5xp, floor 1) Slime (Lv 5, 50HP, 10xp, floor 2, weak to lit) Stump* (Lv 5, 65HP, 8xp, floor 3, 4, weak to fire) Orange Mushroom (Lv 8, 80HP, 15xp, floor 3) Green Mushroom (Lv 15, 250HP, 26xp, floor 4)

Notable Drops Pan Lid, Zeco, 100% Cape scroll for DEX.
Pros Monsters spawn very quickly

Efficient for all classes Highly categorized, with different monsters at different levels

Cons Lots of people in virtually every channel

Massive lag Massive kill stealing

Comments Pick your floor, and kill away. The monsters spawn like no tomrrow. Great place to train, but get ready to get KSed a lot. Divided into four floors. Pick the floor you can kill easiest.
  • You might want to go to the second or third hunting ground if you don't want to be KS'ed, which are hidden streets at the very tops of the hunting grounds. However, the spawns are far worse.
Mushroom Garden - Suitable for All Classes from lv 10 to 15.
Monsters Shroom (Lv 2, 20HP, 5xp)

Red Snail (Lv 4, 45HP, 8xp) Orange Mushroom (Lv 8, 80HP, 15xp)

Notable Drops None
Pros Not a lot of people

Decent spawn rate

Cons Lots of climbing around to do
Comments This place is great for people who wants an alternative to HHG or Slime Tree, since there's less people here. However, the place is slower than HHG or slimes.
The Tree that Grew I - Suitable for All Classes from level 10-20.
Monsters Snail* (Lv 1, 8HP, 3xp)

Slimes (Lv 5, 50HP, 10xp, weak to lit)

Notable Drops 100% Cape scroll for DEX
Pros Slimes are the most HP-efficient monster around its level

Lots of spawn Slimes drop decent NPC fodders

Cons Melee classes tends to get ksed a bit around here
Comments This place is PERFECT for ranged classes who have their range increasing skill maxed, and still remains excellent for most other classes. Slimes are one of the best monsters to train on at lower levels, yielding beautiful experience and money.
Pig Beach - Suitable for All classes from level 18-25
Monsters Pig (Lv 8, 75HP, 15xp)

Ribbon Pig (Lv 10, 120HP, 20xp) Red Snail* (Lv 4, 45HP, 8xp) Blue Snail* (Lv 2, 15HP, 4xp) Iron Hog* (Lv 42, 2100HP, 99xp)

Notable Drops 100% Cape scroll for LUK, Dankke (instant 35k from NPC).
Pros Pigs are basically slimes upgraded

One of the best-spawning maps in MS

Cons Ribbon Pigs HURT

SO many KSers... Iron Hog comes out once in a while to annoy people

Comments Can be accessed through a fence in the 3-way Road Split. The pigs here spawn like no tomorrow, and they are very good experience and money. However, the occasional Iron Hog is very annoying to low-level players but it respawns every 1 - 2 hours, and high level players come here a lot to train their low-level friends. Expect lots of KSing and an Iron Hog at any moment.

Many people come to Pig Beach to get Pig Heads and Leathers for quests. Keep all of your Pig Heads, Leathers, Stiff Feathers, and Ribbons — you will need many of them in future quests.

Kerning Party Quest - Suitable for Level 25+ Magicians/Assassins, level 28+ all other classes
Monsters Complete guide and monster listing can be found here
Notable Drops Coupons and Passes?
Pros Good profit

FUN! This ain't your average grinding!

Cons Long waiting cycle

Beware of idiotic party members

Comments Pure bore-breaker. The waiting cycle prevents it from being a good training place. Still, one of the more fun things to do in MS. Just beware of idiots.
Forest of Wisdom - Suitable for All classes from level 20-30
Monsters Green Mushroom (Lv 15, 250HP, 26xp)

Slime (Lv 5, 50HP, 10xp, weak to lit)

Notable Drops Pan Lid, Zeco, 100% Cape scroll for DEX
Pros Decent spawn

Fairly profitable

Cons Green Mushrooms hurt a bit

Teleporters are fairly confusing at first

Comments My favourite place in the 20s, even though it may not be considered the best training place in the world. The Green Mushrooms provide good experience while Slimes provide some profit. Beware of Pan Lid hunters who will most likely KS you.
Tree Dungeon, Southern Forest IV - Suitable for All classes level 25+
Monsters Green Mushroom (Lv 15, 250HP, 26xp)

Horned Mushroom (Lv 22, 300HP, 35xp) Slime* (Lv 5, 50HP, 10xp, weak to lit) Blue Mushroom* (Lv 20, 350HP, 32xp)

Notable Drops Pan Lid, Zeco, 60% 2h sword scroll for att.
Pros Great spawn of Horned Mushroom

Decent profit

Cons Horned Mushrooms have high weapon def

Doesn't drop a lot of good things Magicians tend to ks a lot of other people here

Comments Great place for Magicians to train and decent enough for other classes as well. If you're not a Magician however, Horned Mushrooms can be a pain to kill, especially with all those mages KSing you.
Tree Dungeon, Northern Forest II - Suitable for All classes level 25+
Monsters Green Mushroom (Lv 15, 250HP, 26xp)

Horned Mushroom (Lv 22, 300HP, 35xp) Slime* (Lv 5, 50HP, 10xp, weak to lit)

Notable Drops Pan Lid, Zeco, 60% 2h sword scroll for att.
Pros Good mix of both mushrooms

Decent profit Less Magicians and overall, less people here

Cons Horned Mushrooms have high weapon def

Doesn't drop a lot of good things Magicians tend to ks a lot of other people here

Comments Magicians will find Tree Dungeon, Southern Forest IV much better than here, but other classes might fare better here. Other than that, this place is not much different.
Ant Tunnel I - Suitable for All classes level 28+, Magicians 25+
Monsters Horned Mushroom (Lv 22, 300HP, 35xp)

Zombie Mushroom (Lv 24, 500HP, 42xp, undead, weak to holy)

Notable Drops 60% 2h sword scroll for att, Zeco, Nakanami, Blue Counter.
Pros Great experience

Great spawn

Cons Lots of people, lots of KSing

Not very profitable in general

Comments Great place for more advanced people to kill in, since Zombie Mushrooms are very exp-efficient, and you can find a large number of them here. The horned mushrooms are also around and not hard to kill either, but you won't be earning a lot of money here.
Orbis Tower (18-20th floor) - Suitable for All classes 28+, Warriors and magicians 25+
Monsters Jr Sentinel (Lv 23, 600HP, 40xp)
Notable Drops None
Pros Jr Sentinel does crap damage

Jr Sentinel drops A LOT of money

Cons High defence, high speed makes them a pain to kill

Not very exp-efficient

Comments Great for Magicians who can kill them in 2 hit consistently and Warriors who take 1 damage from it consistently. You'll be earning a lot of profit here, since Jr Sentinel's meso drop is comparable to that of Fire Boars. However, you won't be training very fast around here, so take heed.
Land of Wild Boar II - Suitable for All classes level 30+
Monsters Wild Boar (Lv 24, 550HP, 42xp)

Dark Axe Stump* (Lv 22, 550HP, 38xp) Axe Stump* (Lv 17, 300HP, 30xp) Dark Stump* (Lv 10, 250HP, 18xp)

Notable Drops Sabretooth, Eagle Crow, Ryden
Pros Lots of boars running around

Boars are THE best monster to kill at level 30s Very profitable Decent experience

Cons Spawn rate is inferior to that of Land of Wild Boar I
Comments Like I said, Boars are THE best monster to train on at 30s. Great profit, great experience, what more can you ask for? This place is for people who do not want to deal with the pain that is Jr Boogie. The price is that you will train slower, since the spawn rate here is inferior to that of Land of Wild Boar I.
Land of Wild Boar - Suitable for All Classes level 30+, though 35+ is more perferable
Monsters Wild Boar (Lv 24, 550HP, 42xp)

Dark Axe Stump (Lv 22, 550HP, 38xp) Jr Boogie* (Lv 35, 1750HP, 150xp)

Notable Drops Sabretooth, Eagle Crow, Ryden
Pros SO MANY BOARS...

Great spawn rate Good profit and experience

Cons Lots of people and KSing, mostly around Scania though

Jr Boogies are VERY annoying

Comments Once you feel like you can deal with Jr Boogies efficiently, this place is THE place to train on boars. So many of them are running around it's not even funny. Great experience, great profit, just take note that lots of other people are here as well.
Cave of Evil Eyes I-IV - Suitable for Level 33+ Magicians, Level 40+ warriors and bandits
Monsters Evil Eye (Lv 25, 720HP, 50xp)

Jr Boogie (Lv 35, 1750HP, 150xp)

Notable Drops None
Pros Lots of evil eyes around

Slash Blast heaven Great for melee class Melee Class don't have to worry much about ksers

Cons Bad for ranged classes, especially Archers

Evil Eyes drop crap Not very profitable

Comments A good place for level 40+ warriors and bandits to train on. Evil Eyes are not the most profitable monster in the world, but in the caves you don't have to worry much about ksers since ranged classes perform badly in here. Decent alternative to Jr Kitties and the like.


Lvls 30+[edit | edit source]

(Yeah, I'll organize a little better later :-p)

Sky Terrace I - Suitable for All classes level 40+, though assassins better than others
Monsters Brown Teddy (Lv 30, 950HP, 60xp)

Pink Teddy (Lv 32, 1050HP, 65xp)

Notable Drops Golden Pride, Nakanami, Umber Shouldermail
Pros They do crap damage compared to likes of Fire Boar

Great spawn rate

Cons Terrain is kinda bad, lots of jumping is needed

Brown Teddy doesn't drop a lot of mesos

Comments A good place to train in, especially for Assassins and Mages. Nothing much else to say otherwise.
The Road to Garden with 3 colours - Suitable for All physical classes level 40+
Monsters Jr Celion (Lv 33, 1100HP, 65xp, weak to ice)

Jr Lioner (Lv 33, 1100HP, 65xp, weak to ice) Jr Grupin (Lv 33, 1100HP, 65xp, weak to fire)

Notable Drops 60% claw scroll for att., 60% wand scroll for magic, Kumbi
Pros Good profit

Decent experience Kitties have some good drops

Cons Lots of climbing is needed, which is annoying

They're too cute to kill! (Just kidding)

Comments An absolutely great place to train in at your early 40s. The kitties don't do much damage, and they drop great money as well as a few scrolls that can net you a few hundred thousand mesos in one go. The spawn rate is also quite good.
Garden of Red/Green/Yellow - Suitable for All classes level 40+, save elemental wizards on a kitty

opposite to their element (eg. Ice Wizard in Jr Grupins)

Monsters Jr Celion (Lv 33, 1100HP, 65xp, weak to ice, red)

Jr Lioner (Lv 33, 1100HP, 65xp, weak to ice, yellow) Jr Grupin (Lv 33, 1100HP, 65xp, weak to fire, green)

Notable Drops 60% claw scroll for att. (red)

60% bow scroll for att. (yellow) 60% wand scroll for att. (green)

Pros Good profit

Decent experience Kitties have some good drops

Cons Lots of climbing is needed, which is annoying

They're too cute to kill! (Just kidding)

Comments You can pick a colour of kitties you like to kill. The red ones drop claw scroll, blue ones drop wand scroll, and yellow one drops bow scrolls. Nothing much different from The Road to Garden of 3 colours other- wise.
Orbis Tower 3rd floor - Suitable for All physical classes level 40+.
Monsters Dark Leatty (Lv 33, 1100HP, 65xp, weak to holy)
Notable Drops Pretty much none.
Pros For some reasons, this place is faster than kitties

Dark Leatties have worse accuracy

Cons Less money

Can't use return scroll, must walk back to El Nath Climbing is annoying Dark Leatties do more damage than Kitties

Comments Eh, works well as a bore-breaker for Kitties I guess. The profit sucks, but you're training at the same rate or faster than kitties at least.
Dangerous Valley - Suitable for Warriors, Thieves, Ice Wizards level 43+. Bowmen doesn't do

as well here.

Monsters Fire Boar (Lv 32, 1000HP, 60xp, weak to ice)

Copper Drakes (Lv 45, 2700HP, 105xp)

Notable Drops Dark Shadow Pants, Arwen's Glass Shoe.
Pros Pretty good spawn

Decent profit Decent experience

Cons Drops are kinda crappy
Comments A pretty good place for people who're bored of 1HKOing their preys. This place is pretty fast experience, and the money is decent. Not much to say otherwise.
Cloud Park IV - Suitable for All physical classes level 45+.
Monsters Lunar Pixie (Lv 45, 2500HP, 105xp)

Star Pixie (Lv 35, 1200HP, 72xp)

Notable Drops Pan Lid, 10% shoe scroll for jump, 100% cape scroll for STR.
Pros Better spawn than Dangerous Valley

Drops are arguably better Leftover can be exchanged

Cons Pixie's magic attack can hurt

Much more spread out than Dangerous Valley Tends to be a bit slower

Comments An alternative to Dangerous Valley. Lunar Pixies have better drops than Copper Drakes, but they also do more damage since they can use magic.
Hidden Tower - Suitable for Warriors and Fire Wizards level 42+, Bandits level 50+
Monsters Block Golem (Lv 42, 2400HP, 102xp, weak to fire)

King Block Golem (Lv 45, 2600HP, 110xp) Rombot* (Lv 47, 11000HP, 720xp, Boss, Spawns every 30 min)

Notable Drops Red Whip, Pansy Earrings, 60% Shield scroll for def.
Pros Pretty good drops

Good experience Less worries about ranged ksers

Cons Can be tough on your HP

Not easy to refill potions Occasional Rombot hunters can complicate things up

Comments What can I say, this is basically an upgrade to Evil Eye Caves with MUCH better drops. You can effectively stay at this place until level 60 if you're a warrior. The occasional Rombots can prove to be fun too. This place is hell though if you're an acher.
Sky Terrace IV - Suitable for Assassins and Warriors level 45+
Monsters Pink Teddy (Lv 33, 1050HP, 65xp)

Roloduck (Lv 34, 1200HP, 70xp)

Notable Drops Dark Shadow, Dark Pilfer, Nakanami
Pros Pretty good money

Decent experience

Cons Terrain is terrible

Drops are not exactly exceptional

Comments Great place to train in if you deem profit more experience than fast training. However, the terrain is absolutely horrible. Sky Terrace III has much better terrains if you're an archer.
Monkey Forest I - Suitable for Assassins and Archers level 45+, Warriors and Bandits level

50+

Monsters Lupin (Lv 37, 1500HP, 77xp)

Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)

Notable Drops Kumbi, Silver Crow, Leonheart
Pros Lots of monkeys running around

Not bad money Good terrain

Cons Their attack hurts

No good drops

Comments Pretty bad training spot, but it's good for bore-breaking once in a while. Lupins hurt too much for this place to be a good spot for money.
Lorang Lorang Lorang - Suitable for Lightning Wizards level 40+, Warriors level 50+, Bandits who

can 1HKO them.

Monsters Lorangs (Lv 37, 1950HP, 80xp, weak to lit)
Notable Drops 60% scroll for dagger for att., Korean Fan.
Pros Small Map, HUGE quantity of lorangs.

VERY fast experience

Cons Bad money

Terrain isn't very good

Comments Lightning Wizard's heaven. Warriors can try killing here too after level 50+. Good experience, bad money, not much to say otherwise. Bandits can also kill here if they can 1HKO them consistently, sucks for most classes otherwise.
Tree Dungeon, Monkey Forest II - Suitable for Level 40+ clerics and lightning wizards, level 50+ Bandits
Monsters Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)

Curse Eye (Lv 34, 1250HP, 70xp)

Notable Drops Silver Crow, Leonheart, Blackbull's deed to the land
Pros Lots of ZLupins jumping around
Cons Their drops are rapidly deterioting in price

Bad Terrain Zlupin hurts

Comments This map is getting worse by the day, as Zombie Lupins' drops rapidly drop in price. Still, it's a good alternative for Clerics, and alternatives are hard to come by for them.
The Path of Time I - Suitable for Clerics 40+, Other magicians 45+, Other classes level 50+.
Monsters Platoon Chrono (Lv 41, 2100HP, 99xp, undead)
Notable Drops Ether Shield, 60% glove scroll for attack.
Pros Good drops

Good money

Cons Not exactly the fastest experience unless you're a cleric

or a Bandit Chrono's magic attack hurts a lot if you're not a mage

Comments Platoon Chronos have some of the best drops in their level range, and pretty good money. Unfortunately, this has also attracted a large number of people training on them. Still, a good alternative to just about any class once you're on the right level. Watch out for their magic, because it hurts.
Watch Out for Freezing Road I - Suitable for Physical class + fire wizard level 50+
Monsters Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)

Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire)

Notable Drops 60% glove scroll for attack
Pros Pretty good experience

Decent money Jr Yeti is the strongest monster with KB damage of 1

Cons They transform every once in a while

Transformed yetis can be quite hard to deal with Tends to be really boring

Comments A grand training place for most 50+ peoples. The money is alright, the drops are crappy unless it's 60% glove scroll for attack. Still, nice experience rate, since there are a lot of them running around.
Golem Temple Entrance - Suitable for Ranged Classes level 45+, Bandits and Assassins level 50+
Monsters Stone Golem (Lv 55, 4000HP, 170xp)

Blue Mushroom (Lv 24, 350HP, 32xp) Fierry* (Lv 30, 800HP, 120xp)

Notable Drops 60% bow scroll for attack, Dark Shadow
Pros Small Map, decent spawn

Blue Mushrooms provide cheap healing for assassins Golems are slooooow

Cons Not really good drops

Spawn could've been better Blue Mushrooms can prove to be annoying

Comments Small Map, OK spawn. Climbing around is annoying, and the drops could've been better. Good as a bore-breaker, not really good as a primary training spot.
Cloud Park VI - Suitable for Ranged Classes level 50+, Melee Class level 60+, No mages
Monsters Lunar Pixie (Lv 45, 2500HP, 105xp)

Luster Pixie (Lv 52, 4000HP, 155xp) Fierry* (Lv 30, 800HP, 120xp)

Notable Drops Aqua Golden Circlet
Pros Good money, decent experience

Their physical don't hurt too much Luster pixies has low defence Sun pieces has the best scroll in the exchange quest

Cons Magic Attack can hurt

Bad idea for magicians to come here Drops are crappy

Comments Great spawn, good money, decent experience. Still, you will be getting rich gradually, not in a jump, since they have crappy drops. It's still a rather nice spot to train in though.
Forest of Dead Wood (I-IV) - Suitable for Pretty much all non-wizard classes level 60+, 55+ for archer

70+ Wizards

Monsters Coolie Zombie (Lv 58, 4500HP, 190xp, weak to holy, undead)
Notable Drops 5 INT seraphis, Cromi, 6 DEX linnex
Pros Excellent experience all the way to level 100+

Good money Terrain is almost impeccable Zombies are quite slow

Cons Zombie's poison is annoying

Practically everyone in the world is training here Crappy drops (though, they were mostly dragged to the level of crappiness by the sheer amount of people training here

Comments Great as a training spot... But good luck finding a free channel here. In the words of someone whom I have forgotten his name, "This place will always be full be it after school, in the midnight, in the weekend or perhaps even after an Apocaplyse". So yeah... Assassins might find it annoying to having to charge stars every once in a while, because I guarantee that, unless you play in Windia/Khaini, there will be someone who's in your channel by the time you're back.
Cold Field I - Suitable for Physical classes level 60+
Monsters Hector (Lv 55, 4600HP, 170xp)

White Pang* (Lv 60, 6000HP, 220xp, weak to fire)

Notable Drops 60% Cape scroll for DEX, Bronze Platine set.
Pros Lots of Hectors running around

They don't deal too much damage for its level Not bad money, decent experience

Cons Drops are mostly crappy
Comments Yeah, a decent alternative to Zombies. The good thing is that there's not a lot of people here (if you don't play in Scania, that is) so you will find peace here. Drops are better, but experience are worse.
Drake's Meal Table - Suitable for Warriors and Bandits level 55, Lightning wizard and cleric

party level 50+

Monsters Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)

Drake (Lv 50, 3200HP, 135xp) Wild Cargo (Lv 62, 6000HP, 240xp) Green Snail* (Lv 1, 8HP, 3xp)

Notable Drops Olympus, Tobi, Icicle, GREEN SNAIL SHELL!!11!1SHIFT+ONE
Pros LOTS of spawn

Excellent money Decent drops, decent experience Lots of gold No worries about ksing assassins, magicians, or archers

Cons The maps are mostly hacked in Scania so now they suck

You will need lots of potions

Comments Yeah, great place to train if you don't play in Scania. This map is the favourite place for vac hackers, and now chances are, the maps in Scania are vacced and the monsters are few. For other servers, great place for Bandits and Warriors to train, and good place for fun for a lightning wizard + cleric party. And no, I don't know what is that snail doing there either.
Cargo's Area - Suitable for Physical classes level 60+
Monsters Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)

Wild Cargo (Lv 62, 6000HP, 240xp)

Notable Drops Olympus, Tobi, Icicle
Pros Pretty decent in every aspect

Lots of Cold eyes running around

Cons Not very fast experience
Comments Back in BETA, this was the favourite places for level 60s to train in. Ever since the new maps came out however, this map became kinda bad. Still, decent bore-breaker.
The Crown Flyer - Suitable for Fire Wizards and theives level 60+
Monsters Pepe (Lv 62, 7000HP, 220xp, weak to fire)

Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire) Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire)

Notable Drops Inifnity circlets, 60% glove scroll for att., Identities.
Pros Pepes deal low damage
Cons Pepes are stupidly fast
Comments Pure bore-breaker for thieves, but a very good spot for higher levelled fire wizards (especially those who can 2HKO them consistently this is great place).
Wolf Territory V - Suitable for Physical classes + Fire Wizard - Archers level 60+
Monsters White Pang (Lv 60, 6000HP, 220xp, weak to fire)
Notable Drops White/Black Anakamoon, Tobi
Pros Good drop

Decent money Not much worry about ksing

Cons bad experience

Climbing is annoying

Comments If you want to hunt for drops this is a good choice. White Pangs drop a lot of valvuable stuffs. However, the experience may be bad.
Icy Valley I - Suitable for Assassins level 60+, Fire Wizard and White Knight level 70+
Monsters Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)

Jr Yeti Transformed (Lv 65, 11000HP, 390xp, weak to fire) White Pang (Lv 60, 6000HP, 220xp, weak to fire)

Notable Drops 60% glove scroll for att.
Pros Pretty good experience

Fairly empty maps, easy to find an empty channel Spawn is decent enough

Cons Bad drops
Comments This place is most suitable for White Knights with Fire Charge present. Assassins can also gain good experience here in their 60s, but the money can be bad. Only hunt in the bottom three platforms, because any jetis/white pangs that spawn above the third platform will jump down by themselves.
Sharp Cliff II - Suitable for Assassins level 65+, Clerics level 60+
Monsters Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)

Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) Dark Pepe (64, 7800HP, 250xp, weak to holy)

Notable Drops Cyrstal Flowerrings, Asianic Bow, Green Scarab
Pros Pretty good and diverse drops

Decent money

Cons Pretty bad spawn

Bad experience

Comments Mostly a bore-breaker for higher levels, but not a bad one. This place has a lot of good drops that await those who train on here, but the experience can be bad.
Warped Path of Time II - Suitable for Ice Mages level 65+, White Knights (ice) level 70+
Monsters Buffoon (Lv 74, 16000HP, 340exp, weak to ice)

Deep Buffon (Lv 77, 19000HP, 385xp, weak to ice)

Notable Drops Crystal Flowerring, Golden Raven, Omega Spear
Pros Decent spawn

Exceptional drops

Cons They hurt if they aren't frozen, and they're hard to dodge

Climbing can be annoying

Comments Seems like a good place for ice mages. They have very good drops (I just listed 3, they also drop stuff like Fire Raven), very good money. Yay for Ludibrium. Climbing can prove to be annoying though.
Cave of Trial II - Suitable for Mages (not Magicians), Assassins and Bandits level 75+
Monsters Cerebus (Lv 72, 15200HP, 295exp, weak to Poison)

Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison) Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice)

Notable Drops Dark Scarab, Dark Ritual, Marine Arund
Pros Pretty good drops
Cons Bad experience

Jumping around is annoying, and the lava/poison geysers doesn't help

Comments All in all, this map is more of a bore-breaker/drop hunting map. Cerebus does have some decent drops, but the training is pretty bad.
Stairway to the Sky II - Suitable for Priests level 90+, Hermits, Chief Bandits and Ice Mages

level 80+

Monsters Lucida (Lv 73, 15500HP, 320exp, weak to Holy)
Notable Drops Eclipse, Kandine, Bent Judgement
Pros Spawns are pretty concentrated

Decent Drops Decent Experience

Cons Magic Attack can be annoying (though, it looks pretty)
Comments A better version of Cave of Tiral II once your level is right. Still, the fact that Lucida can shoot unavoidable magic attack means this map is pretty much only good for drop-hunting, never actually training.
Icy Valley II - Suitable for Pretty much all jobs save Ice Mages and Priests level 80+.
Monsters Yeti & Pepe (Lv 78, 20000HP, 420+350exp*, weak to fire)

Yeti (Lv 65, 11000HP, 265exp, weak to fire) Jr Yeti Transformed (Lv 65, 11000HP, 390exp, weak to fire) White Pang (Lv 60, 6000HP, 220exp, weak to fire)

  • You must fight Separated Pepe and Separated Yeti after you defeat Yeti and

Pepe. Separated Pepe gives 420exp and Separated Yeti gives 350.

Notable Drops Deadly Fin, Steely, Doombringer
Pros Good money, good drops

Decent experience, from what I've heard Hermits get a BIG PLUS because you can recharge your stars right on the map

Cons They can hurt a lot if your maneuvering isn't good

You have to take out the separated Yeti and Pepe as well

Comments Generally, This is a great place to hunt, kinda like a high level's Ant Tunnel (though, it's nowhere as crowded). Great experience, good money, good drops. Hermits also get a very large bonus for being able to recharge their stars right on the spot from that retreat guy.
Dangerous Cliff - Suitable for Pretty much all jobs level 80+.
Monsters Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)

Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) Dark Pepe and Yeti* (Lv 82, 29000HP, 715+700xp, weak to holy)

  • You must fight Separated Dark Pepe and Separated Dark Yeti after you defeat

Dark Yeti and Pepe. Separated Dark Pepe gives 700exp and Separated Dark Yeti gives 715exp.

Notable Drops Grossjagger, Helios, Asianic Bow.
Pros Decent drops for a bore-breaker

Very good money per kill

Cons Crappy spawn

They can hurt a lot if your maneuvering isn't good You have to take out the separated Yeti and Pepe as well

Comments Much worse than their non-dark counterpart, since the spawn is completely crappy compared to Icy Valley II. However, they can also be frozen and the fact that you won't get mobbed too often means that people with a rather low level (relatively, not like level 50 or something -_-") can do some drop-hunting here.
Unbalanced Time - Suitable for Thieves, Warriors and maybe Fire Mages level 85+
Monsters Dual Ghost Pirate (Lv 87, 35000HP, 1500HP, weak to fire)
Notable Drops Steely, Metal Heart Earrings, Dragon's Tail
Pros Decent experience from what I've heard of

Decent drops

Cons Money is not very good

Their magic attack is annoying

Comments THe best thing you can say about this place is its terrains. While Warped Path of Time IV has MUCH better terrains, this place isn't very bad on this aspect. Warriors may also appreciate this place since their physical attack isn't that strong, but a hermit would probably be better off hunting Yepes or Death Teddies.
Forgotten Path of Time III - Suitable for Priests, Hermits and maybe White Knights level 80+
Monsters Death Teddy (Lv 85, 32000HP, 1300exp, weak to fire, holy, Undead)
Notable Drops Redemption, 60% scroll for cape for INT.
Pros Avoidable magic attack

Experience income rate is alright

Cons Not very good drops
Comments While this map lacks sniping points, Death Teddy's magic attack is avoidable and is therefore more suitable than Dual Ghost Pirates. And the terrain is definitely more suitable for Hermits than Lost Time.
Lost Time - Suitable for Concentrated spawn for Priests
Monsters Master Death Teddy (Lv 89, 40000HP, 1720exp, weak to holy, Undead)
Notable Drops Gaea

Sutiable For: Priests, Dragong Knights level 85+

Pros Even more crappy drops than Death Teddies

Horrible Terrains

Cons Never heard much about this place, but from what I can see, this is pretty much only good for a priest and his/her party members. Anyone without a Priest here will have a hard time manuvering themselves (well, partying with a Priest doesn't make manuvering easier, but at least you don't worry so much about it).
Comments {{{7}}}
Cave of Trial III - Suitable for All classes level 90+, except for Priests
Monsters Bain (Lv 90, 45000HP, 1800exp, weak to ice)

Cerebus (Lv 72, 15200HP, 295exp, weak to Poison) Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison) Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice)

Notable Drops Rose Earrings, Omega Spear
Pros Decent experience, money, and spots
Cons The long walk is annoying

Ludibrium has better spots

Comments This place did not manage to sustain a lot of populations before Ludibrium came out, and therefore has the slightly neglected feeling of being a good place that is outdated by better spots. Bains do give acceptable experience, money and drops. In fact, the only thing that really count against it is the long walk you have to take.
Warped Path of IV - Suitable for Archers and Hermits level 85+, WKs and I/L Mages level 90+
Monsters Spirit Viking (Lv 93, 53000HP, 2100exp, weak to thunder)
Notable Drops Ilbi, Devil's Sunrise, Marine Arund
Pros The terrain is completely rigged against ranged characters

Pretty good drops (though, they're getting crappier by the moment Pretty good money and experience

Cons Very crowded, at least for a high-level training spot.
Comments If "good terrain" in your mind means plenty of sniping spots, then you will not find better terrain anywhere else. There is one Sniping spot for every platform in the map except for the one on the right side of floor 2, or the bottom. Snipe away! This is also a good spot for WKs with Thunder Charge.
Forgotten Path of time IV - Suitable for Priests and Fire Mages level 90+
Monsters Phantom Watch (Lv 95, 53000HP, 2500exp, weak to fire, holy, undead)
Notable Drops Heaven's Gate, Heaven's Justice (funny how an undead monster

drops all those "heavenly' things -_-")

Pros Decent money and exp for the mages
Cons Terrain isn't top notch
Comments While Phantom Watches are slightly worse than their Grim conuterparts, they do drop better money. Though, their drops are arguably crappier.
Forbidden Time - Suitable for Priests and Fire Mages level 90+
Monsters Grim Phantom Watch (Lv 95, 53000HP, 2800exp, weak to fire, holy, undead)
Notable Drops Kage, Rose Earring.
Pros Much more concentrated spawn than regular watches

Better experience

Cons Worse Money
Comments Basically, Grim Phantom Watches are transformations of Phantom Watches with same stats, better experience and drops, worse money, a really ugly mask, and a few yellow teeth. They do drop Kages though, which can worth quite a bit.
Twisted Time - Suitable for WKs level 95+
Monsters Gigantic Spirit Viking (Lv 97, 58000HP, 3200exp, weak to Thunder)
Notable Drops Fraute, Angelic Betrayal (pretty name), Gold Arund
Pros Better training Grounds for WKs
Cons Less Drops than Spirit Viking
Comments A great alternative to Spirit Vikings for WKs. They're not really that harder to kill (one more hit should do), and the map is nowhere as crowded as Spirit Vikings.