Lore of Learning/Patterns of Learning

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Inspired by Alexander's architectural patterns and software design patterns.

These are learning/ teaching/ educating/ facilitating learning patterns.

Template[edit]

Name of the pattern[edit]

A concise name which communicates the scenario.

Problem statement[edit]

Describe the context and the challenge(s).

Motivation[edit]

Why this needs to be achieved, or why it is desirable.

Forces[edit]

Forces involved in meeting the challenge in context.

Solution[edit]

Instructions for this pedagogical design.

Relation to other patterns[edit]

Describe other patterns relating to this one.

Examples of Use[edit]

Real world examples of where this pattern is observed.


Example[edit]

Chalk and Talk[edit]

One educator at the front of the class talking to a number of learners.

Problem statement[edit]

Communicating a lot of information in broadcast style. May be useful as a prelude to other more engaging learning activities.

Motivation[edit]

It is highly criticised, and perhaps should be listed among the Anti-patterns. However, given the frequency of auditorium-style class-rooms, it is a good idea to specify how to do this well.

Forces[edit]

A large amount of information to be communicated in a limited amount of time to a large number of people.


Solution[edit]

Preparation. Engagement ... etc. (describe the solution - instructions)

Relation to other patterns[edit]

aka "Sage on the Stage" ....

Examples of Use[edit]

This is a common way of "teaching" around the world, ....


See Also[edit]