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Lineage 2/Items/Special Abilities

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Many C Grade weapons, and since C4 all B Grade weapons or higher can have a special ability, or SA for short, applied to them (in C3 the B Grade weapon, Sword of Valhalla, was still without a SA).

All SAs stack with other buffs - if you have a weapon with SA Empower, the empower buff will increase your M.Atk even more.

For adding a special ability to your weapon - This does not include dualswords - you need a soul crystal of matching stage and colour (depending upon the desired SA). For weapons up to B Grade, you can ask the blacksmiths in Giran and Aden for the list of possible SAs (don't wield the weapon while you ask or they will not find it) and the required colour for each of them. For A Grade and S Grade, the Blacksmith of Mammon is necessary. There are also some hundreds of gemstones required for the process.

For dual swords the SA is gained by overenchanting the weapon to +4, with an about 30% chance to break it.

You can get soul crystals of any of the three colours for free by asking the master of the mage guild in Giran about Quest. You will also get a list of mobs on which you can level the soul crystal.

Leveling a soul crystal is done by fighting one of the mobs on the list, an when it is at half health or below, using the soul crystal (right click in inventory, or move it into your quickbar and use it from there. After the death of the mob, there are four possible results:

  • The soul crystal "fails to absorb the soul". This happens most often and means there was no effect.
  • The soul crystal shatters. Get a new one.
  • The soul crystal levels. Hooray.
  • The soul crystal complains that the mob isn't strong enough. Search for higher level opponents.

Soul Crystals of lesser levels (up to maybe 7) are not that hard to get. Level 8 and 9 are still manageable. From stage 10 on, leveling becomes a real pain; prepare yourself to break many dozens of soul crystals before you succeed.

To get level 12 soul crystal, you have to use them on Anakim, Lilith, Baium, Antharas, Raid Monster Ember, Valakas or Invading Army Leader Anakazel. However to level a soul crystal to stage 13, you must use it on Antharas, Valakas, Raid Monster Ember, or Invading Army Leader Anakazel. (info based on official page)

Notes

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The data below is based on C3 and partially already on C4 information. It is ordered by the crystal count, which represents both the market value as the overall value of p.atk or m.atk. If the crystal count is equal, it is sorted by p.atk, so mage weapons come first and the weapon with the highest p.atk stands at the end of the list.

Warning: The new C4 information, especially which SA needs which color of the crystal, is not reliable at the moment.

Editors: When ever you edit a part of the Special Ability page, do not change the style of edition. After each table record end '/tr', input a break. Every table date 'td' on one line. And do not change the HEADINGS by using 'h3'. Wikibooks has a different style for headings, which automatically generate an 'edit' link for quick edit.

Definitions

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  • Good magic stands for all spells which are either buffs or healing.
  • Bad magic stands for damage dealing spells as well as debuffs (Dryad Root, Sleep, Paralyze, Curses).
  • Harmful magic stands for damage dealing spells.

Weapon Types

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Mystics get a general skill for weapons which leaves them completely open to choose any weapon.

  • Sword stands here for "Onehanded Sword". All Tanks, Gladiators, Swordsingers and Destroyers get a skill for using swords. Destroyers however can't stun with swords, so they prefer Blunt.
  • Twohander stands here for "Twohanded Sword". Only Destroyers get a special skill for this weapon, but everyone being able to use a onehanded sword get a bonus for using twohanded swords, too.
  • Blunt stands here for "Onehanded Blunt". All Tanks, Gladiators, Swordsingers, Destroyers and all Dwarves get a skill for using blunts. Warcryers, Overlords, Destroyers, Gladiators and Dwarfs get a special skill that allows them to stun with blunt weapons.
  • Staff stands here for "Twohanded Blunt". Again only Destroyers get a special bonus for twohanded weapons, while everyone being able to wield onehanded can also use twohanded. However, all staffs in the game except the s-grade Dragon Hunter Axe are mage weapons with high m.atk but weak p.atk, and magic SAs, therefore they are not used by anyone but Mystics.
  • Dagger can be used by the dagger users Treasure Hunter, Plainswalker and Abyss Walker.
  • Bow can be used by the archers Hawkeye, Silver Ranger and Phantom Ranger. However, any warrior will prefer to carry a bow for having ranged attacks.
  • Fist Weapon can be used by Tyrant.
  • Polearm can be used by the specialist Warlord, and by Destroyers and Dwarves. However, any warrior will prefer to carry a polearm for having area of effect attacks.
  • Dual Sword can be used by Gladiator and Bladedancer.

List of Special Abilities

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Name Effect
Acumen Magic casting speed increases by 15%.
Anger Enhances P. Atk. while decreasing maximum HP by 15%.
Back Blow Increases critical attack rate when attacking the enemy from behind.
Cheap Shot When launching a general attack, MP consumption is reduced.
Conversion The maximum MP is increased by 60% and the maximum HP is decreased by 40%.
Critical Bleed Percent Chance that target will bleed during critical attack.
Critical Damage Increases P.Atk by a fixed value when critical attack is launched.
Critical Drain User absorbs HP from target during critical attack.
Critical Poison Percent chance that target will be poisoned during critical attack.
Critical Stun Percent chance of stun effect during critical attack.
Empower Increases M.Atk.
Evasion Increases evasion by 2 points.
Focus Increases critical attack rate.
Guidance Increases accuracy.
Haste Percentage increases in attack speed.
Health Increases maximum HP by 25%.
HP Drain Absorb health on every hit. (C4)
HP Regeneration Increases HP regeneration. (C4)
Light Reduces a weapon's weight by 70%.
Long Blow Increases attack range.
Magic Bless the Body 15% chance to cast Bless the Body magic upon the target when using good magic.
Magic Chaos Percent chance to cast Chaos (effect 3) magic upon the target when using bad magic.
Magic Damage When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus 7% chance to cast Focus (effect 3) magic upon the target when using good magic.
Magic Hold 5% chance to cast Dryad Root (effect 1) magic upon the target when using bad magic.
Magic Mental Shield 15% chance to cast Mental Shield magic upon the target when using good magic.
Magic Paralyze When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison Percent chance to cast Poison (effect 7) magic upon the target when using bad magic.
Magic Power When attacking with magic, the amount of MP used increases by 15% and M.Atk. also increases.
Magic Regeneration 3% chance to cast Regeneration (effect 2) magic upon the target when using good magic.
Magic Silence When using harmful magic on a target, it will silence the target with a fixed percentage.
Magic Weakness 5% chance to cast Weakness (effect 3) magic upon the target when using bad magic.
Mana Up Increases maximum MP by 30%.
Might Mortal Increases the success rate of Mortal Blow and Deadly Blow.
Removed shortly before C3. Any weapons previously enhanced with this SA still have it and are considered very rare.)
Miser Has a percentage chance to reduce soulshot consumption by 0-4 per attack.
MP Regeneration Increases MP regeneration. (C4)
Quick Recovery Reduces re-use delay by a percentage.
Risk  Evasion Increases Evasion when HP becomes 60% or lower.
Risk  Focus Increases critical attack rate when HP becomes 60% or lower.
Risk  Haste Increases Atk. Spd. when HP becomes 60% or lower.
Wide Blow Broadens angle of attack.

C Grade Weapons

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Swords

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Weapon (Crystal Level) Red Green Blue
Raid Sword (6) Focus (82) Critical Drain (8HP) Critical Poison (5%)
Sword of Whispering Death (7) Empower Magic Power Magic Silence
Homunkulus Sword (7) Acumen Conversion Magic Paralyze
Tsurugi (7) Focus (77) Critical Damage (50) Haste (7%)
Caliburs (7) Guidance (5) Focus (77) Critical Damage (50)
Sword of Limit (7) Guidance Critical Drain Health
Sword of Nightmare (7) Health Focus (77) Light
Sword of Delusion (7) Focus (77) Health Risk Haste (10%)
Samurai Longsword (8) Focus (73) Critical Damage (50) Haste (7%)

Twohanders

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Weapon (Crystal Level) Red Green Blue
Flamberge (5) Critical Damage (50) Focus (86) Light
Berserker Blade (8) Focus (73) Critical Damage (270) Haste (7%)

Blunts

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Weapon (Crystal Level) Red Green Blue
Stick of Faith [C4] (5) Mana Up Magic Hold Magic Shield
Skull Graver (5) Anger (17) Health Risk Focus (125)
Big Hammer (5) Health Risk Focus (125) Haste (8%)
Battle Axe (5) Anger (17) Risk Focus (125) Haste (8%)
Silver Axe (5) Anger (17) Risk Focus (125) Haste (8%)
Dwarven War Hammer (6) Anger (19) Health Haste (7%)
Stick of Eternity [C4] (?) Empower Rsk. Evasion
Nirvana Axe [C4] (7) Magic Power Magic Poison Magic Weakness
Club of Nature [C4] (7) Magic Mental Shield Magic Hold Acumen
Mace of the Underworld [C4] (7) Mana Up Magic Silence Conversion
War Axe (7) Anger (21) Health Haste (7%)
Yaksa Mace (8) Anger (23) Health Risk Focus (104)

Staffs

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Weapon (Crystal Level) Red Green Blue
Heavy Doom Axe (5) Magic Poison (4%) Magic Weakness Magic Chaos (6%)
Heavy Doom Hammer (5) Magic Regeneration
(6%, effect 1)
Magic Mental Shield
(effect 1)
Magic Hold
Crystal Staff (5) Risk Evasion (7) Mana Up Magic Bless the Body
(effect 2)
Cursed Staff (6) Magic Hold Magic Poison (4%) Magic Weakness
Inferno Staff [C4] (?) Acumen Magic Silence Magic Paralysis
Paradia Staff (7) Magic Regeneration
(3%, effect 2)
Magic Mental Shield
(effect 3)
Magic Hold
Paagrio Hammer (7) Risk Evasion (6) Magic Poison (3%) Magic Weakness
Sage's Staff (7) Magic Hold Magic Poison (3%) Magic Weakness
Paagrio Axe (7) Mana Up Magic Weakness Magic Chaos (5%)
Deadman's Staff (8) Magic Regeneration
(3%, effect 2)
Magic Mental Shield
(effect 3)
Magic Hold
Demon's Staff (8) Magic Poison (4%) Magic Weakness Magic Chaos (5%)
Ghoul's Staff (8) Risk Evasion (6) Mana Up Magic Bless the Body
(effect 4)

Daggers

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Weapon (Crystal Level) Red Green Blue
Cursed Dagger (5) Critical Bleed (12%) Critical Poison (4%) Risk Haste (12%)
Dark Elven Dagger (5) Focus (90) Back Blow (109) Risk Haste
Soulfire Dirk [C4] (6) Mana Up Magic Silence (10%, effect 2) Magic Hold
Stiletto (6) Critical Bleed (12%) Critical Poison (4%) Risk Haste
Dark Screamer (7) Evasion (2) Focus (81) Critical Bleed (10%)
Grace Dagger (7) Evasion (2) Focus (81) Back Blow (97)
Crystal Dagger (8) Critical Bleed (10%) Critical Poison (3%) Critical Damage
Weapon (Crystal Level) Red Green Blue
Crystalized Ice Bow (5) Guidance (5) Evasion (2) Quick Recovery (12%)
Elemental Bow (5) Guidance (5) Miser Quick Recovery (14%)
Noble Elven Bow (6) Evasion (2) Miser Cheap Shot
Akat Long Bow (7) Guidance (4) Evasion (2) Miser
Eminence Bow (8) Guidance (4) Miser Cheap Shot

Fist Weapons

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Weapon (Crystal Level) Red Green Blue
Chakram (5) Critical Drain Critical Poison Risk Haste
Knuckle Duster (8) Risk Evasion Risk Haste Haste
Fist Blade (6) Risk Evasion Risk Haste Haste
Great Pata (8) Critical Drain Critical Poison Risk Haste

Polearms

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Weapon (Crystal Level) Red Green Blue
Orcish Glaive (5) Anger Critical Stun Long Blow
Scythe (5) Anger Critical Stun Light
Body Slasher (5) Critical Stun Long Blow Wide Blow
Bec de Corbin (6) Critical Stun Long Blow Light
Poleaxe (6) Critical Stun Long Blow Wide Blow
Widow Maker (7) Critical Stun Long Blow Wide Blow
Scorpion (7) Anger Critical Stun Long Blow
Orcish Poleaxe (8) Critical Stun Long Blow Wide Blow

Dual Swords

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Weapon When Enchanted to +4
Crimson Sword*Elven Long Sword Guidance (2)
Elven Sword*Elven Long Sword Critical Damage (61)
Sword of Revolution*Sword of Revolution Health
Sword of Revolution*Elven Long Sword Focus (50)
Elven Long Sword*Elven Long Sword Haste (4%)
Stormbringer*Stormbringer Guidance (2)
Stormbringer*Katana Health
Stormbringer*Raid Sword Haste (2%)
Stormbringer*Shamshir Critical Damage (49)
Stormbringer*Spirits Sword Focus (24)
Katana*Katana Haste (4%)
Katana*Raid Sword Critical Damage (84)
Katana*Spirits Sword Guidance (2)
Raid Sword*Raid Sword Haste (4%)
Shamshir*Katana Critical Damage (84)
Shamshir*Raid Sword Focus (40)
Shamshir*Shamshir Guidance (2)
Shamshir*Spirits Sword Health
Spirits Sword*Raid Sword Focus (40)
Spirits Sword*Spirits Sword Health

B Grade Weapons

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Swords

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Weapon (Crystal Level) Red Green Blue
Keshanberk (9) Guidance (5) Focus (68) Back Blow (56)
Sword of Valhalla [C4] (9) Acumen Magic Weakness Magic Regeneration
Sword of Damascus (10) Focus (64) Critical Damage (262) Haste (6%)

Twohanders

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Weapon (Crystal Level) Red Green Blue
Great Sword (9) Health Critical Damage (247) Focus (68)

Blunts

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Anger (28) Health Risk Focus (107)
Deadman's Glory (10) Anger (30) Health Haste (6%)
Art of Battle Axe (10) Health Risk Focus (99) Haste (6%)

Staffs

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Weapon (Crystal Level) Red Green Blue
Spirit's Staff (9) Magic Regeneration (30%) Magic Mental Shield (50%, effect 4) Magic Hold (10%, effect 4)
Staff of Evil Spirit (10) Magic Focus (20%, effect 3) Magic Bless Body (20%, effect 5) Magic Poison (6%, effect 7)

Daggers

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With C4, the Hell Knife got a new list of SA's, this time magic ones.

Weapon (Crystal Level) Red Green Blue
Hell Knife [C3] (9) Focus (71) Back Blow (86) Might Mortal (40%)
Hell Knife [C4] (9) Magic Regeneration Magic Mental Shield Magic Weakness
Kris (9) Evasion (2) Focus (71) Back Blow (86)
Demon Sword (10) Critical Bleed (10%, effect 6) Critical Poison (3%, effect 6)
Might Mortal (40%)
Weapon (Crystal Level) Red Green Blue
Dark Elven Longbow (9) Evasion (2) Critical Bleed (30%, effect 6) Miser (30%, -2 ss)
Bow of Peril (10) Guidance (3) Quick Recovery (13%) Cheap Shot (42%, -2 mp)

Fist Weapons

Weapon (Crystal Level) Red Green Blue
Arthro Nail (9) Critical Poison (7%) Risk Evasion (5) Risk Haste (10%)
Bellion Cestus (10) Critical Drain (14HP) Critical Poison (6%) Risk Haste (9%)

Polearms

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Weapon (Crystal Level) Red Green Blue
Great Axe (9) Anger (25) Critical Stun (14%) Light
Lance (10) Anger (26) Critical Stun (13%) Long Blow

Dual Swords

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Weapon When Enchanted to +4
Stormbringer*Caliburs Guidance (5)
Stormbringer*Sword of Limit Critical Damage (166)
Stormbringer*Sword of Delusion Health
Stormbringer*Sword of Nightmare Focus (76)
Stormbringer*Tsurugi Haste (7%)
Shamshir*Caliburs Guidance (4)
Shamshir*Sword of Limit Critical Damage (146)
Shamshir*Sword of Delusion Health
Shamshir*Sword of Nightmare Focus (65)
Shamshir*Tsurugi Haste (6%)
Katana*Caliburs Guidance (4)
Katana*Sword of Limit Critical Damage (146)
Katana*Sword of Delusion Health
Katana*Sword of Nightmare Focus (65)
Katana*Tsurugi Haste (6%)
Spirit Sword*Caliburs Guidance (4)
Spirit Sword*Sword of Limit Critical Damage (146)
Spirit Sword*Sword of Delusion Health
Spirit Sword*Sword of Nightmare Focus (65)
Spirit Sword*Tsurugi Haste (6%)
Raid Sword*Caliburs Guidance (4)
Raid Sword*Sword of Limit Critical Damage (146)
Raid Sword*Sword of Delusion Health
Raid Sword*Sword of Nightmare Focus (65)
Raid Sword*Tsurugi Haste (6%)
Stormbringer*Samurai Longsword Guidance (4)
Caliburs*Caliburs Critical Damage (127)
Caliburs*Sword of Limit Health
Caliburs*Sword of Delusion Focus (54)
Caliburs*Sword of Nightmare Haste (5%)
Caliburs*Tsurugi Guidance (4)
Sword of Limit*Sword of Limit Critical Damage (127)
Sword of Limit*Sword of Delusion Health
Sword of Limit*Sword of Nightmare Focus (54)
Sword of Limit*Tsurugi Haste (5%)
Sword of Delusion*Sword of Delusion Guidance (4)
Sword of Delusion*Sword of Nightmare Critical Damage (127)
Sword of Delusion*Tsurugi Health
Sword of Nightmare*Sword of Nightmare Focus (54)
Sword of Nightmare*Tsurugi Haste (5%)
Tsurugi*Tsurugi Focus (54)
Shamshir*Samurai Longsword Guidance (3)
Raid Sword*Samurai Longsword Focus (43)
Spirit Sword*Samurai Longsword Health
Katana*Samurai Longsword Critical Damage (106)
Caliburs*Samurai Longsword Haste (5%)
Sword of Limit*Samurai Longsword Guidance (3)
Sword of Delusion*Samurai Longsword Critical Damage (133)
Sword of Nightmare*Samurai Longsword Health
Tsurugi*Samurai Longsword Focus (52)
Samurai Longsword*Samurai Longsword Haste (4%)

A Grade Weapons

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Swords

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Weapon (Crystal Level) Red Green Blue
Elemental Sword (11) Magic Power (153) Magic Paralyze (5%) Empower (30)
Tallum Blade (11) Critical Poison (10%, effect 7) Haste (6%) Anger (31)
Sword of Miracles (12) Magic Power (167) Magic Silence (10%, effect 1) Acumen
Dark Legion (12) Critical Damage (326) Health Risk Focus (130)

Twohanders

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Weapon (Crystal Level) Red Green Blue
Dragon Slayer (12) Health Critical Bleed (24%, effect 7) Critical Drain (11hp)

Blunts

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Weapon (Crystal Level) Red Green Blue
Meteor Shower (11) Focus (61) Critical Bleed (24%, effect 7) Risk Haste (11%)
Elysian Axe (12) Health Anger Critical Drain

Staffs

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Weapon (Crystal Level) Red Green Blue
Dasparion's Staff (11) Mana Up Conversion Acumen
Branch of The Mother Tree (12) Conversion Magic Damage (30%, power 8) Acumen

Daggers

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Weapon (Crystal Level) Red Green Blue
Bloody Orchid (11) Focus (67) Back Blow (37%) Critical Bleed (12%, effect 7)
Soul Separator (12) Guidance (4) Critical Damage (200) Risk Haste (11%)
Weapon (Crystal Level) Red Green Blue
Carnage Bow (11) Light Critical Bleed (35%, effect 7) Mana Up
Soul Bow (12) Cheap Shot (38%, 2MP) Quick Recovery (15%) Critical Poison (18%, effect 7)

Fist Weapons

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Weapon (Crystal Level) Red Green Blue
Blood Tornado (11) Haste (6%) Focus (61) Anger (38)
Dragon Grinder (12) Risk Evasion (6) Guidance (5) Health

Polearms

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Weapon (Crystal Level) Red Green Blue
Halberd (11) Haste Critical Stun (15%) Wide Blow
Tallum Glaive (12) Guidance (4) Health Wide Blow

Dual Swords

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Weapon When Enchanted to +4
Keshanberk*Keshanberk Haste (8%)
Keshanberk*Sword of Damascus Health
Sword of Damascus*Sword of Damascus Guidance (6)

S Grade Weapons

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All C4 information needs confirmation yet, its just taken from official page.

Swords

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Weapon (Crystal Level) Red Green Blue
Forgotten Blade (13) Haste (7%) Health Focus (84)

Twohanders

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Weapon (Crystal Level) Red Green Blue

Blunts

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Weapon (Crystal Level) Red Green Blue
Arcana Mace (13) Acumen MP Regeneration Mana Up
Basalt Battlehammer (13) HP Drain (3%) Health HP Regeneration

Staffs

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Weapon (Crystal Level) Red Green Blue
Imperial Staff (13) Empower (60) MP Regeneration Magic Hold (20%)
Dragon Hunter Axe (13) HP Regeneration Health HP Drain (4%)

Daggers

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Weapon (Crystal Level) Red Green Blue
Angel Slayer (13) Crt. Damage (265) HP Drain (3%) Haste (7%)
Weapon (Crystal Level) Red Green Blue
Draconic Bow (13) Cheap Shot (26%) Focus (88) Crt. Slow

Fist Weapons

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Weapon (Crystal Level) Red Green Blue
Demon Splinter (13) Focus (80) Health Crt. Stun (25%)

Polearms

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Weapon (Crystal Level) Red Green Blue
Saint Spear (13) Health Guidance (5) Haste (7%)

Dual Swords

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Weapon When Enchanted to +4
Tallum Blade*Dark Legion’s Edge Max HP +15%, Max MP +20%, Max CP +30%

Hero Weapons

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Hero weapons have their SA already. They are only available to Noblesses who won the Olympiad, and will get lost after a month again. They consume s-grade shots and cannot be enchanted, sold, dropped, or given away.

As there is no source in the internet stating their P.Atk / M.Atk, this is specified here as well.

Warning: The effect lists are compiled from the item descriptions. As these are formulated in very bad english, misinterpretations are easily possible. Also its not guaranteed that the weapons really work the way which has been descibed.

Weapon P.Atk M.Atk Effects
Infinity Blade (Sword) 297 137
  • On Critical, lowers P.Def of target.
  • Increased power of debuff skills.
  • Increased Damage Shield.
  • Increased HP/MP/CP.
  • Increased Shield Defense Rate.
Infinity Cleaver (Twohander) 361 137
  • Critical Damage.
  • Increased Max HP/MP/CP.
  • Critical Chance.
  • Critical Power.
  • Chance of Reflected Skill.
Infinity Axe (Blunt) 297 137
  • Critical Bleed.
  • Increased Damage Shield.
  • Increased Max HP/MP/CP.
  • Increased Shield Defense Rate.
Infinity Rod (Blunt) 238 182

If good magic is cast on target:

  • Increased Max MP/CP.
  • Increased Castspeed.
  • Increased MP Regeneration.
  • Recover Health completely.
Infinity Crusher (Staff) 361 137
  • Increased Max HP/CP.
  • Increased Atk.Speed.
  • Critical Stun.
  • Chance of Reflected Skill.
Infinity Scepter (Staff) 290 182
  • Increased Max MP/CP.
  • Increased M.Atk.
  • Lower MP Consumption.
  • Increased Mag Critical.
  • Reduced Mag Cancel Rate.
  • When casting good magic: Chance to recover health completely.
Infinity Stinger (Dagger) 260 137
  • Increased Max MP/CP
  • Increased Atk.Speed
  • Increased MP Regeneration Rate.
  • Increased success rate of dagger skills.
  • Critical Silence.
  • Vampiric Rage.
Infinity Fang (Dual Fists) 361 137
  • Increased Max HP/MP/CP.
  • Increased Evasion.
  • Critical Stun.
  • Chance of Reflected Skill.
Infinity Bow (Bow) 614 137
  • Increased Max MP/CP.
  • Decreased Reuse Delay.
  • Cheap Shot.


Attack Speed: Slow.

Infinity Wing (Dual Sword) 361 137
  • On Critical: Increases Max HP/MP/CP.
  • On Critical: Increases Critical Chance.
  • Silence
  • Chance of Reflected Skill.
Infinity Spear (Polearm) 297 137
  • On Critical: Increased Max HP/CP.
  • On Critical: Increased Atk.speed.
  • On Critical: Increased Accuracy.
  • Casts Cancel on target.
  • Chance of Reflected Skill.

All Hero Weapons have increased damage to target during PvP.