Jump Superstars/Spoiler-free Mission Guide

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By completing missions in J-Adventure mode, you can unlock komas to be used in your decks. This page will list all possible missions in Jump Superstars, and how to recognize them. Since I don't know Japanese, I'll have to figure out some way to write the Japanese text for the missions, but for now I'll just have simple hints.

Mission text How to recognize
Missions to avoid damage:
Without being knocked out The mission text has the word KO, but no numbers.
Without being ringed out The mission text has the word KO, but no numbers. I don't know exactly how to distinguish this one and the previous one. But if you assume the previous one, then you won't fail this mission anyway.
Without being hit The mission text doesn't have any numbers or Latin letters. Actually, there are other missions which doesn't have that, but amongst them, this is the most common one.
With half J-Soul or more. The mission text has the letter J.
With full J-Soul. The mission text has the letter J. I don't know how to distinguish these two either, but just assume that it means full J-Soul, and you won't fail the previous mission either.
Clear with all characters having full J-Soul. The mission text has the letter J, and none of the two above missions apply. This mission isn't very common, so it's usually one of the above.
Win without getting hit by a stronger type
Missions to get knockouts:
Win with over X times ringing out opponent Mission text shows a number inside [], and includes the word KO.
Ring out player X at least X times Same as above, but also has the word 2P, 3P or 4P.
Ring out each enemy at least X times If the mission text shows a number inside [] and includes the word KO, but none of the above two missions seem to apply.
Clear with at least X higher score than opponent
Missions to use specific decks:
Have exactly 10 help characters The mission text has the number 10, without the words 以上 afterwards.
Have exactly 5 support characters The mission text has the number 5, without the words 以上 afterwards.
Win with a deck of X type battle characters
Win without any X-size koma in the deck The mission text starts with a number (4, 5, or 6) in [].
Win with X komas in deck
Missions to use/avoid specific buttons/attacks:
Win without using (X, B or Y) button The mission text shows a button (X, B or Y).
Win with at least X hits with Dream Combo
Win with at least X hits with Super-Tag
Use support characters X times
Win with at least X hits with stronger nature
Win using only stronger nature
Other:
Clear the stage The first mission of every stage.
Clear before X count! Mission text shows a number, not inside [], usually being 20, 30, 40 or 50.
Clear with full specials bars
Without using doublejump Mission text starts with the word 空.
Win without changing characters more than X times