Jump Superstars/Spoiler-free Mission Guide
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By completing missions in J-Adventure mode, you can unlock komas to be used in your decks. This page will list all possible missions in Jump Superstars, and how to recognize them. Since I don't know Japanese, I'll have to figure out some way to write the Japanese text for the missions, but for now I'll just have simple hints.
Mission text | How to recognize |
---|---|
Missions to avoid damage: | |
Without being knocked out | The mission text has the word KO, but no numbers. |
Without being ringed out | The mission text has the word KO, but no numbers. I don't know exactly how to distinguish this one and the previous one. But if you assume the previous one, then you won't fail this mission anyway. |
Without being hit | The mission text doesn't have any numbers or Latin letters. Actually, there are other missions which doesn't have that, but amongst them, this is the most common one. |
With half J-Soul or more. | The mission text has the letter J. |
With full J-Soul. | The mission text has the letter J. I don't know how to distinguish these two either, but just assume that it means full J-Soul, and you won't fail the previous mission either. |
Clear with all characters having full J-Soul. | The mission text has the letter J, and none of the two above missions apply. This mission isn't very common, so it's usually one of the above. |
Win without getting hit by a stronger type | |
Missions to get knockouts: | |
Win with over X times ringing out opponent | Mission text shows a number inside [], and includes the word KO. |
Ring out player X at least X times | Same as above, but also has the word 2P, 3P or 4P. |
Ring out each enemy at least X times | If the mission text shows a number inside [] and includes the word KO, but none of the above two missions seem to apply. |
Clear with at least X higher score than opponent | |
Missions to use specific decks: | |
Have exactly 10 help characters | The mission text has the number 10, without the words 以上 afterwards. |
Have exactly 5 support characters | The mission text has the number 5, without the words 以上 afterwards. |
Win with a deck of X type battle characters | |
Win without any X-size koma in the deck | The mission text starts with a number (4, 5, or 6) in []. |
Win with X komas in deck | |
Missions to use/avoid specific buttons/attacks: | |
Win without using (X, B or Y) button | The mission text shows a button (X, B or Y). |
Win with at least X hits with Dream Combo | |
Win with at least X hits with Super-Tag | |
Use support characters X times | |
Win with at least X hits with stronger nature | |
Win using only stronger nature | |
Other: | |
Clear the stage | The first mission of every stage. |
Clear before X count! | Mission text shows a number, not inside [], usually being 20, 30, 40 or 50. |
Clear with full specials bars | |
Without using doublejump | Mission text starts with the word 空. |
Win without changing characters more than X times |