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Guide to Game Development/Theory/Geometry

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Categories[edit | edit source]

All of the basic you need to know about geometry
How virtual bones are used to move a lot of geometry at once
How texturing is applied to geometry
How a texture plus another alpha-texture is used to make the geometry look high-poly' when it's not
Using a grey-scale texture to warp the geometry (can change polygon count)

External links[edit | edit source]

Youtube: