Retexturing a Model[edit | edit source]
Retexturing a model is very useful sometimes, for example if you have a rock, and want it to be out of ice or so..
to do it, just add:
Per - surface model remapping[edit | edit source]
If you don't want to retexture the whole of the model with one texture, you can use per-surface model remapping.
To do this, use:
value: [old texture];[new texture]
NN is the surface of the model - you can probably find this by looking at it in a text editor.
Rotating a model[edit | edit source]
Most people know how to rotate a model around the z-axis, just press the angle buttons. But, if you want to rotate the model around the x or the y axis you will have to use:
Value: <X> <Y> <Z>
Value: 90 75 60
Autoclipping/Lighting a Model[edit | edit source]
Autoclip(Should not be used on small models with many polys):
These can be combined to:
Scaling Models[edit | edit source]
Scale on all Axes:
Example (makes model 1.3 times bigger):
Scale on specific axis:
Value: [Multiplier X] [Multiplier Y] [Multiplier Z]
Value: 1.2 0.7 2.1