Golden Sun/Printable version

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Golden Sun

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Golden_Sun

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

Setting

Weyard[edit | edit source]

Golden Sun takes place in the fantasy world of "Weyard"—a massive, earth-like environment with several major continents and oceans.

Elementals[edit | edit source]

Weyard is governed by the mythological concept of the classical elements. Matter consists of any combination of the four base elements: Venus (earth), Mars (fire), Mercury (water), and Jupiter (wind).[1]:3 These elements can be manipulated by the now lost powers of Alchemy. Certain people, called Adepts, can use Psynergy based on the elements.

Spoiler warning: Plot and/or ending details follow.

Characters[edit | edit source]

The player controls four teenaged Adepts in Golden Sun: Isaac, the game's silent protagonist, his close friend Garet, Ivan, and Mia. A fifth character playable in the game's exposition sequence is Jenna, another childhood friend to Isaac. The primary antagonists of the game are Saturos and Menardi, a pair of immensely powerful and talented Adepts hailing from the frigid north. Their goal is to restore Alchemy to the world, and they are assisted by the powerful and mysterious Alex, who is of the same heritage as Mia; and Jenna's older brother, Felix, who is indebted to Saturos for saving his life.[1]:14–15

Plot[edit | edit source]

The prevalent force of Alchemy in Weyard's ancient past enabled the development of great civilizations. However, this thriving period eventually gave way to a worldwide conflict that subsided only with the sealing away of Alchemy. The keys to unlocking Alchemy, the four Elemental Stars which hold the pure power of the four elements, are hidden within the mountain shrine, Mt. Aleph, which in turn is guarded by the town of Vale at the mountain's base. In the game's prologue, Saturos and Menardi, with help from a raiding party, storm Mt. Aleph with the intention to seize the Elemental Stars for themselves. They fail to solve the riddles guarding the stars and are driven away by the mountain's trap, a magically generated thunderstorm and rock slide. In the ensuing chaos, Felix, Isaac's father, and Jenna's parents are all presumed dead.

Three years later, Isaac, Garet, and Jenna join their teacher, Kraden, in his research of Mt. Aleph. Their research coincides with a second raid of the sanctum by Saturos and Menardi, now assisted by Alex and a surviving Felix, who coerce Isaac into giving them three of the four stars. The volcano erupts before they can retrieve the final star, but before escaping they capture Jenna and Kraden as eventual bargaining chips. The guardian of Mt. Aleph, the Wise One, appears before Isaac and Garet and instructs them to prevent Saturos' group from casting the Elemental Stars into their respective Elemental Lighthouses across Weyard; if this happens, Alchemy will be restored and the period of instability will begin anew.

Isaac and Garet pursue Saturos' group to the Mercury Lighthouse, joined by Ivan and Mia. Despite their best efforts, they fail to prevent Saturos from activating Mercury Lighthouse with the Mercury Star. Saturos' group leaves for the next Lighthouse with Isaac's party remaining in pursuit. In the ensuing chase, Isaac learns that Saturos has taken another Adept hostage: the female Jupiter Adept, Sheba. Saturos and Menardi activate the Venus Lighthouse with the Venus Star, and are confronted by Isaac's party immediately thereafter. Attempting to annihilate their opponents, Saturos and Menardi magically merge to form a massive two-headed dragon, but Isaac's party slay Saturos and Menardi. Directly following this, Sheba falls from the lighthouse and Felix proceeds to jump out after her. The remnants of Saturos' group, headed by Felix and Alex, continue their quest to light the remaining two Lighthouses, with Jenna, Sheba, and Kraden still with them. The game ends as Isaac's party boards a ship and sail out into Weyard's open seas to continue their mission.

Spoilers end here.

References[edit | edit source]

  1. a b Camelot, ed. (2002). Golden Sun Instruction Manual. Nintendo.


Gameplay

Character development[edit | edit source]

As standard in most RPG games, characters are developed through the process of leveling up. Characters level up after gaining experience in combat; after obtaining a certain amount of experience, a character will progress to his or her next level. Each time a character levels up, he or she gains health points, Psynergy (the game's equivalent of magic) points, attack, defense, and agility. A character may also learn a new Psynergy technique after leveling up. The level-up process is not interactive; the player cannot choose any aspects of it.

Experience is earned at the end of a combat session (assuming the player's party was victorious). The party earns a certain number of experience points depending on the difficulty of the opponents faced. Each character in the party receives the same amount of experience from each fight, regardless of that character's participation in it.

Character development is affected extensively by Djinn.

Djinn[edit | edit source]

The Djinn are creatures of magic found throughout the world. Each Djinni is associated with one of the four elements in the game. Djinn are a major part of Golden Sun and help separate it from other RPGs. Djinn are attached to characters and have extensive influence on character development and play a vital role in combat.

Effect on characters[edit | edit source]

Equipping a Djinni to a character immediately affects that character's statistics, Psynergy, and class. Some of the character's stats will be increased, while others will be decreased. The character will gain access to a new set of Psynergy techniques and may forget old ones. The character's class type will also change. Each of the four types of Djinn will react with a given character in a certain way (a character has a unique set of Psynergy techniques for each type of Djinni). A character may be equipped multiple Djinn.

Djinn can be traded among characters to experiment with different effects, allowing the player to customize each character to a degree.

Standby and Set[edit | edit source]

A Djinni attached to a character may be set in one of two modes, Standby or Set. In Standby mode, the Djinni may be used to call a summon, but does not affect the character's stats (it does still affect the character's psynergy and class). In Set mode, the Djinni boosts the character's stats and can be "unleashed" to activate a power specific to that Djinni.

Unleashing Djinn[edit | edit source]

Each Djinni has a specific ability which can be activated in combat. Activating this ability is referred to as "Unleashing" the Djinni. An Unleashed ability may affect party or enemy stats, launch an attack, or have other effects. After being Unleashed, a Djinni's status is changed to Standby.

Summoning with Djinn[edit | edit source]

If some Djinn in the player's party are in the Standby position, Summons will become available. Summons are powerful attacks launched by Djinn. Multiple levels of Summon for each type of Djinn are available. The more Djinn of a certain element in the Standby position, the higher the level of Summon available (for example, if three Fire Djinn are in Standby, a level three Fire summon can be executed). Summons affect multiple enemies and often are more powerful than standard attacks. After a Summon is called, the Djinn used to call that Summon will be placed into a "recovery" phase for one turn, and on the next turn will automatically be Set. Summoning is discussed in more detail in the Combat section below.

Combat[edit | edit source]

Combat in Golden Sun is turned based. After the player has selected his actions for each party member, characters involved in a battle (both members of the player's party and opponents) take turns attacking based on their agility rating. Characters attack in order from highest to lowest agility.

At the beginning of each turn, the player can choose to fight, flee, or check his or her party's status. If the character chooses to flee and the attempt is successful, the combat will end. If not, the player will be forced to endure the enemy's attacks.

If the player chooses to fight, a battle will commence. When it is a party member's turn to attack, up to six options will become available: Attack, Psynergy, Djinn, Summon, Item, and Defend. Please see below.

Attack[edit | edit source]

The character selects and attacks a single target with his or her weapon. Damage is based on the character's attack rating and enemy's defense, but may be higher if the player scores a critical hit or a weapon's special power is activated.

Psynergy[edit | edit source]

Opens a list of the character's Psynergy powers. The player can choose to use a power or return to the previous screen. Some Psynergy powers affect multiple targets, and some Psynergy attacks are more powerful than standard attacks. Using a Psynergy power costs Psynergy points.

Djinn[edit | edit source]

If the character has one or more Djinni attached, the player can choose this option to open a list of that character's Djinn. The player can Set a Standby Djinni, Unleash a Set Djinni, or return to the previous screen.

Summon[edit | edit source]

If any character has any Djinn in Standby mode, the player can choose this menu to view the list of possible summons. Any character can execute a summon, even with another character's Djinni. Summons are usually very powerful and affect all enemies. After a summon is carried out, the character that called the summon will have the stat associated with the element of the summon temporarily boosted (in other words, calling a Fire summon will boost that character's Fire power temporarily, and so on). The player can also choose to return to the previous screen.

Item[edit | edit source]

From this menu, the player can select an item to use or equip, or return to the previous screen.

Defend[edit | edit source]

The character does not take any action; however, damage to this character is reduced during the round of combat.