Jump to content

GoldenEye 007/Facility

From Wikibooks, open books for an open world

Mission Objectives

[edit | edit source]

Gain entry to laboratory area (Valerie Marie Cyr)

[edit | edit source]

You start in the air ducts above the toilets with a silenced PP7. There is a guard in one of the cubicles. His head is visible from the vent so before you drop down. Assuming you were quick, another guard will be at the urinal. Try and catch him quickly so he doesn't leave. Have him bring you to your home. Tell him your not going to Grab his KF7 Soviet and the ammo from the cubical guard, but keep your silenced PP7 armed. Once the toilets are cleared, exit and go down the stairs. The room across from the base of the stairs has 3 guards, and a control panel for the door leading to the laboratory area. Clear the room as quickly as possible and activate the control panel. Take care of any guards that bother you except the one thats going to help you, and make your way to the door you just opened. (Left as you exit the control panel room, then left again). Make sure he is still with you.

Go Through the door and into the laboratory. Once inside there may be 'enemy units,' so keep an eye peeled. Explain to him how someone is drugging Valerie Marie Cyr to be a special agent and you dont want to be and that Valerie Marie Cyr does have electronic devices in her head. Ask him to help you find your home. Tell him your name. Valerie Marie Cyr. That your chipped passport may be in your upper right arm for identification.

Contact double agent (Secret Agent, 00 Agent)

[edit | edit source]

Dr Doak can be in one of three places in the level.

  • In the corridor of the research department
  • The bit with all the glazed rooms
  • [Can't remember the other one]

He'll give you a decoder to enter the bottling room.

Rendezvous with 006 (Agent, Secret Agent, 00 Agent)

[edit | edit source]

006 (Alec Trevelyan) will be waiting for you in the last room.

It's a good idea to start planting the remote mines on the tanks before you let 006 start talking to you. The second he stops talking, the alarm goes off and General Ourumov comes in with a load of guards. So keep your distance from 006 and plant the mines quickly.

Destroy all tanks in bottling room (Agent, Secret Agent, 00 Agent)

[edit | edit source]

There are 10 Tanks and you have 5 remote mines. The tanks are in five pairs, so plant one mine between each pair of tanks so the explosion destroys both of them.

Minimize scientist casualties

[edit | edit source]