History of video games/Platforms/GameCube
A purple GameCube with standard controller and one memory card inserted.
History[edit | edit source]
Dolphin Development[edit | edit source]
The GPU of the Gamecube was developed by ArtX, a company formed in 1998 by former SGI and MIPS employees, many of whom worked on the N64. The system launched with the Flipper chip for the GPU, following an acquisition of ArtX by ATI.
An stereoscopic LCD attachment was considered for a 3D display, but was not considered due to cost. An attempt was made to implement this on the Game Boy Advance SP, and finally actually implemented on the Nintendo DS.
Both a dockable portable hybrid console GameCube, and HD supporting GameCube model was considered.
A development GameCube connected to a computer.
A prototype of the GameCube controller
A prototype of the GameCube controller viewed from the bottom.
An NR reader development GameCube (left) and an NPDP reader development GameCube (right).
Launch[edit | edit source]
Born to Play—Tagline for the GameCube at launch, IGN article
The highly anticipated GameCube was unveiled at Nintendo's Spaceworld 2000 convention, though playable units were not shown. Spaceworld 2000 included Meowth's Party, an interactive musical tech demo.
The Nintendo GameCube was released in 2001.
The GameCube was not well advertised.
In 2003 Nintendo President Satoru Iwata publicly voiced opposition against charging for online services for games which had already been paid for.
GameCube consoles made after 2004 did not come with a Digital AV port.
Legacy[edit | edit source]
The GameCube was succeeded by the Nintendo Wii, which was backwards compatible with most (but not all) GameCube games and accessories, until late model Wii consoles dropped GameCube support. The base technical architecture of the GameCube would remain in use up to the Wii U.
Immediately following the release of the Wii, both consumers and the industry quickly moved on from the GameCube. Some gamers took note of the reduced interest to pick up extremely cheap used GameCube titles as space was made for more popular products. Over time the price of GameCube titles has increased dramatically, with used games often reaching or exceeding their cost new. By 2021 some older gamers expressed surprise when a reference to the GameCube was not understood by younger gamers, indicating a cultural divide.
The GameCube is remembered for its solid library of games.
Technology[edit | edit source]
The GameCube is an optimized machine for gaming and really what we've tried to do is eliminate all the bottlenecks in the processing system so that the games will run smoother.—Satoru Iwata, Interview with IGN published May 24th, 2001.
Compute[edit | edit source]
The GameCube is powered by a 32-bit PowerPC Gecko CPU, a modified version of the IBM PowerPC 750CXe processor which ran at a clock speed of 486 megahertz.
The GameCube has a virtual memory unit and two kinds of RAM: 24 megabytes of fast ram and 16 megabytes of slower RAM.
Hardware[edit | edit source]
GameCube disks are 80 mm in diameter and hold 1.5 gigabytes of data.
A handle was included to increase system portability.
The circular plastic "jewel" featuring the logo on top of the GameCube could be swapped.
Controller[edit | edit source]
Notable Games[edit | edit source]
2001[edit | edit source]
Luigi's Mansion[edit | edit source]
The game was also seen by reviewers as a demonstration of the GameCube's graphical power.
Super Smash Bros. Melee[edit | edit source]
Super Smash Bros. Melee is a fighting game which was praised by reviewers at the time of release for improving graphics, as well as for adding 14 additional characters and generally providing a fun multiplayer experience.
Pikmin[edit | edit source]
Pikmin was well received, in part for its innovative gameplay mechanics such as allowing for up to 100 followers.
To promote the launch of Pikmin, a new breed of Sutera genus flower was developed called "The Pikmin Flower".
Animal Crossing[edit | edit source]
Animal Crossing is a port of the Japan only Animal Forest for the Nintendo 64, which was originally intended to release for the failed 64DD add-on. The game centers around a simulated town, where time in the game corresponds with time in real life.
Animal Crossing was praised by reviewers for encouraging player creativity and expression.
Uniquely for the time, Animal Crossing contains a number of NES games, and can download these games to a connected Game Boy Advance. The game also supported the E-Reader and other functionality with the Game Boy Advance.
Star Wars Rogue Squadron II: Rogue Leader[edit | edit source]
Read more about Star Wars Rogue Squadron II: Rogue Leader on Wikipedia.
2002[edit | edit source]
- Star Fox Adventures
- Metroid Prime
- The Legend of Zelda: The Wind Waker
- Eternal Darkness
- Mario Party 4
Super Mario Sunshine[edit | edit source]
This game is noted for its impressive water visuals.
Read more about Super Mario Sunshine on Wikipedia.
2003[edit | edit source]
- Kirby Air Ride
- Final Fantasy Crystal Chronicles
- Pokémon Colosseum
- 1080° Avalanche
- Baten Kaitos: Eternal Wings and the Lost Ocean
- Star Wars Rogue Squadron III: Rebel Strike
- Viewtiful Joe
- Harvest Moon: A Wonderful Life
- Mario Party 5
- Mega Man Network Transmission
Mario Kart: Double Dash[edit | edit source]
16 players could play at the same time by using multiple GameCubes with broadband adapters.
Read more about Mario Kart: Double Dash on Wikipedia.
F-Zero GX[edit | edit source]
A version of the Arcade game F-Zero AX was hidden on the F-Zero GX disk.
Read more about F-Zero GX on Wikipedia.
Tales of Symphonia[edit | edit source]
This game was an incredibly important release in the Japanese market, and its release helped promote GameCube sales in Japan.
Read more about Tales of Symphonia on Wikipedia.
Billy Hatcher and the Giant Egg[edit | edit source]
Read more about Billy Hatcher and the Giant Egg on Wikipedia.
2004[edit | edit source]
Paper Mario: The Thousand-Year Door[edit | edit source]
The game would have a lasting influence, due to its discussion of surprisingly deep themes. In non English language releases, the character Vivian is represented as a transwoman, a notable inclusion for a major title at the time. Later on Vivian became a symbol of Transgender gamers, due to her positive portrayal in the game, and her storyline discussing themes of familial rejection for expressing her identity - an unfortunately common issue faced by many transgender people.
2005[edit | edit source]
- Resident Evil 4
- Chibi-Robo! (video game)
- Pokémon XD: Gale of Darkness
- Fire Emblem: Path of Radiance
- Harvest Moon: Magical Melody
- Mario Party 7
- Mario Superstar Baseball
2006[edit | edit source]
Special Edition GameCubes[edit | edit source]
- Panasonic Q - A version of the GameCube that can play full size DVDs and had optical out for audio.
- Char edition - A late 2003 version of the GameCube themed in brilliant red after Mobile Suit Gundam character Char Aznable.
- Tales of Symphonia - Japanese only "Symphonic Green" (lime green) GameCube including Lloyd decal with matching color GBA Player add on and controller, as well as a 59 block memory card and a copy of the game.
- McDonalds Kiosk - A kiosk using a GameCube for use in McDonalds restaurants.
- Starlight Gaming Station - Kiosk for hospital use.
Gallery[edit | edit source]
GameCube Console[edit | edit source]
A front view of a GameCube.
A front view of a GameCube.
A rear view of a GameCube
A GameCube with disk bay open.
The bottom of a GameCube with protective covers installed.
The bottom of a GameCube with protective covers removed.
An orange GameCube
Console Versions[edit | edit source]
A silver GameCube with optional Game Boy Player and Wireless Controller installed.
The GameCube came out in a variety of colors and editions.
Triforce, an Arcade platform shared by Nintendo, Sega, and Namco based on the GameCube.
Panasonic Q[edit | edit source]
The Panasonic Q, a version of the GameCube that could play DVD videos.
Panasonic Q rear view
Panasonic Q controller
Panasonic Q DVD Drive
Controllers[edit | edit source]
Multiple views of the GameCube controller.
The wavebird wireless GameCube controller
DK Bongo controller
The Gamecube microphone plugged into a memory card slot instead of a controller port.
A LodgeNet GameCube controller, used in Hotels.
Third party GameCube controller with no analog sticks.
Third party gamecube controllers.
Gamecube controller layout diagram.
Accessories[edit | edit source]
A GameCube memory card.
A GameCube disk in its case. The choice to use small capacity proprietary disks was controversial.
A GameCube setup for online play, with keyboard controller and broadband adapter installed.
The RF Adapter, an input Adapter is required the use this Adapter.
The unofficial SD2SP2 microSD card adapter.
Japanese software case with a memory card slot
Japanese software case with a memory card slot and a GBA Cartridge slot.
Expansion Devices[edit | edit source]
A Game Boy Player on a GameCube
A Game Boy player prior to mounting on the bottom of a GameCube.
A GameCube broadband adapter, and a GameCube modem adapter
Internals[edit | edit source]
IBM Gekko CPU
The Flipper GPU with heatspreader shaven down to expose the die.
The GameCube Disk Drive
Broadband adapter board.
Modem adapter board.
Disk drive board with XenoGC modchip installed.
An unofficial DuoQ modchip installed in a GameCube
Marketing[edit | edit source]
Nintendo GameCube logotype.
Game Boy Player logotype.
External Resources[edit | edit source]
References[edit | edit source]
| Parts of this page are based on materials from:
Wikipedia: the free encyclopedia.
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