Final Fantasy VII/Minigames/Gold Saucer

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Overview[edit | edit source]

The gold saucer features a special currency known as GP you can win at the wonder square or the Chocobo Races. You can also exchange GP for Gil (the regular FF7 currency) from a man who stays outside the entrance tram. Regular tickets to the gold saucer cost 3000 Gil, and a lifetime pass costs 30,000 Gil. A lifetime pass can also be obtained for 300 GP at the Wonder Square.

Ghost Square[edit | edit source]

There's a hotel here, a shop, and a Turtle's Paradise poster for you to read. Your party stays here automatically during one part of the game, but you can stay whenever you like.

Round Square[edit | edit source]

You take a ride during the date sequence, useless otherwise.

Speed Square[edit | edit source]

Allows you to play a basic shoot-em up minigame where you shoot targets for points. You are placed in a rollercoaster and must shoot all the enemies you see as you progress along the tracks. You're eligible for prizes if you score over 3000. And if you score over 5000 on disc, one you will get aeries most damaging weapon, The parasol. And if you do the same on disc 2 you will get Cids best weapon, The flayer.

Event Square[edit | edit source]

This place is deserted, except during the date when you have the chance to participate in a little play.

It's a mini-play, complete with kings, dragons, and princesses - oh my!

Wonder Square[edit | edit source]

Play tons of fabulous minigames for prizes, including the Motorcycle chase, Snowboarding and Submarine hunt minigames. Other games include a basketball shooting game based around timing, a fortune game that gives you clues, a crane game playable for small prizes, and a rock-paper-scissors game that cheats and is virtually impossible to beat. If you play the Mog minigame, the first time you win it the guy standing nearby will give you 30 GP. You can also exchange some GP for prizes here, including two rare Materia.

Wonder Square Prize List
1 GP Potion
20 GP Ether
80 GP X-Potion
100 GP Turbo-Ether
300 GP Gold Ticket (lifetime pass to the Gold Saucer)
500 GP Carob Nut (useful for mating blue/green/black Chocobos)
1000 GP Gil Plus (increases Gil party earns in battle)
2000 GP Exp Plus (increases EXP equipped character earns in battle)

Chocobo Square[edit | edit source]

You can either bet for your favorite chocobo jockeys here, or, if you have chocobos of your own, participate in the races.

For now, see Chocobo guide which covers the racing aspect to some extent. Betting is different.

Chocobo Racing Prize List (Incomplete)
Item equivalent GP
Turbo Ether 150 GP
Tranquilizer 10 GP
Ice Crystal 50 GP
Fire Fang 20 GP
Antartic Wind 20 GP
Hero Drink 15 GP
Sneak Attack 300 GP
Hyper 10 GP
Megalixir 300 GP
Hi-Potion 15 GP
Phoenix Down 10 GP
Potion 5 GP
Sprint Shoes 500 GP
Cat's Bell 500 GP
Swift Bolt 50 GP
Elixir 200 GP
Bolt Plume 20 GP
Magic Counter 500 GP
Enemy Away 300 GP
Ether 30 GP
Chocobracelet 400 GP

After you win 10 consecutive S class races you'll receive the following items as a bonus from Ester: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack.

Battle Square[edit | edit source]

The Battle Square in the Golden Saucer is probably the most rewarding mini-games in FF7. After paying a 10GP registration fee (you can earn GP at Wonder Square and the Chocobo Races) you pick a single character and head of into the arena. There, you fight a gauntlet of up to 8 enemies with increasing difficulty levels. On top of this after each round, if you choose to carry on fighting, you are given a handicap (see handicaps chart) which can make what would normally be an easy battle into an impossible task. After you have completed 8 battles or if you choose to quit between rounds you will receive BP which can be exchanged for prizes, the more severe the handicaps you suffered then the more BP you earn. You will also gain a consolation prize, a "tissue". If, however, you die you will receive none of the BP you earned. Any changes to your HP, MP, Limit Meter, Status, etc. will not carry outside the battle arena, so even if you die you will appear outside with the exact same stats as you came in with. Similarly, you can gain no EXP, AP or Gil in the battle arena.

Strategy[edit | edit source]

If you're going for the big prizes (Omnislash, W-Summon) it is almost universally accepted that you should wait until disc 2 and 3; when the prices are lower and until you're around level 60; so you stand a chance.

It is probably a good idea to do this with Cloud, simply because he will always be your strongest character. If you have them, equip him with Ultima Weapon and a Mystile, if not just find the strongest weapon and armour you have and equip that: don't worry about materia slots (the Ziedrich can be stolen early on from Rude in Gongaga and is a good choice for this). Also, try and get your limit meter up to about 4/5 of the way before you go in (it will then be at 4/5 every time you enter the arena). A ribbon is essential. This done, go to the Golden Saucer and get about 100 gp, I did my time in the battle arena immediately after breeding a golden chocobo and so had plenty of GP from racing, however it shouldn't be a problem to get enough GP in Wonder Square later on the game (when the Sub and Snowboard games are unlocked).

You're now ready to fight, remember that you will lose your BP if you leave Battle Square so this all has to be done in one go. Equip Cloud with as many Counter Attacks, HP Pluses and MP Pluses you have as well as an Enemy Skill with Big Guard and most importantly Slash All (see the materia section and enemy skill section for help with these). When you get inside the arena cast Big Guard straight away and start attacking. By the end you might get into trouble because of handicaps, a broken accessory or weapon can be a thorn in your side so if you find you just aren't doing enough damage raid your inventory for those items you've accumulated in the course of the game, or use Enemy Skill if it isn't broken by now. Heal any status effects you can with items. Use this strategy to build up 32 000 BP and purchase Omnislash. To maximise BP, try and get All Materia broken before the last round, this isn't as bad as it seems when you are mainly using physical attacks and items, Slash All will be disabled but that doesn't matter as there are no groups beyond about round 6.

Once you have Omnislash the Battle Square is easy. Spend any leftover BP on small items and head outside the Golden Saucer, build up your limit meter until you are ready to use Omnislash and then return to Battle Square. This time, all you need is Enemy Skill and Mime, fill whatever space you have left with HP and MP Pluses. Whatever you do, don't equip Counter Attack. In the first battle, cast Big Guard on yourself and then use Omnislash. From then on you can just keep miming Omnislash and wiping everyone out. Hopefully, you have 9999 HP so you should never need to heal, if you do, hold out until the last minute and use an X-Potion - you'll have to use normal attacks after that. Omnislash, at full power, will kill all the enemies in the Battle Arena in one go, if, however, you're weapon gets broken multiple times the damaged can be severely reduced, just keep at it though. You can easily build up enough BP this way to buy W-Summon and anything else you want.

A Dame to Kill For[edit | edit source]

The woman outside the Battle Square says she likes Fighters, but not those who are all talk. To prove her otherwise go into the arena and do a full gauntlet of eight enemies. If you talk to the woman again, she will give you the Sprint Shoes accessory.

Special Battle[edit | edit source]

If you have Omnislash, W-Summon and Ultima Weapon the woman at the counter will offer Cloud a place in a special battle. This isn't any harder than a normal Battle Square gauntlet using my Omnislash technique mentioned earlier. Once you win this battle you will receive the extremely handy "Final Attack" materia.

Round 1: Sea Worm LV 22, HP 18000, MP 200

Round 2: Ho-Chu LV 39, HP 8600, MP 290

Round 3: Unknown LV 52, HP 15000, MP 150

Round 4: Serpent LV 40, HP 28000, MP 290

Round 5: Wolfmeister LV 43, HP 20000, MP 200

Round 6: Behemoth LV 45, HP 14000, MP 400

Round 7: Maximum Kimaira LV 49, HP 8000, MP 350

Round 8: Proud Clod LV 53/52, HP 60000/20000, MP: 320/300